7.0
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Galbells gives that magical upgrade every Five Tribes fan deserves.
Highlights
- Fun expansion
- Djinn mechanic
- Market dynamics
- Strategic reward
- Accessible
Keep in mind
- Specific rules
- Language dependency
- Player limit
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Five Tribes: Galbells is the latest expansion in the Five Tribes series, adding a splash of magic with a new promotional Djinn card. The concept is simple: whenever a player other than you ends their move on a market tile, you draw the first card from the resource deck. This introduces a tighter auction and area control dynamic, as the market becomes even more enticing and players must decide whether to use their bidding power to secure the Djinn or focus on dominating board regions. The expansion keeps the core of Five Tribes — the caravan moving across the desert, the four player boards, resource gathering, and goods purchasing — but adds a twist that can turn the tide of a game. Components: one extra resource deck, one Djinn card, one market marker, and one auction marker. Gameplay: 2 to 4 players, 60 minutes, medium complexity. If you’ve enjoyed the base game and want a bit more strategic depth without overcomplicating things, Galbells is the right pick. The Djinn acts as a late‑game bonus that can be used to buy resources instead of goods, opening new victory routes. In short, Galbells is a short but powerful expansion that gives an extra push to the already fun Five Tribes experience.
GALLERY
4 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
OK
3
OK
4
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Days of Wonder
How many players can play Five Tribes: Galbells?
2 to 4 players.
How long does a game last?
About 60 minutes.
What is the complexity level?
Medium, with auction and area control mechanics.
What components come with the expansion?
1 Djinn card, 1 extra resource deck, 1 market marker and 1 auction marker.
Does the expansion work alone or does it need the base game?
It requires the base game Five Tribes.
Is there any language restriction?
No language dependency.
Who is this expansion recommended for?
Fans of Five Tribes who enjoy auction and area control mechanics.