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rating
Ludopedia
7.5
rating
BGG
Our Verdict
If you already enjoy Fleet: The Dice Game and want more tactical options, this expansion is a find! It adds a new and interesting way to use your dice.
Highlights
- New scoring strategies
- Adds more variety
- Great for challenge seekers
- Expands base game well
Keep in mind
- Dice usage mechanic
- Requires rule attention
- Adds slight complexity
FOR GENRE FANS
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Ahoy, dice rollers! If you're a fan of Fleet: The Dice Game, get ready to set sail into new waters with the Dicey Waters expansion. This little gem adds a brand-new, full-color mini-scorepad, introducing 8 fresh buildings to your fishing village. Each new structure offers a chance to supercharge your strategy, providing unique advantages or opening up different tactical paths. But hey, there's a little trick: to score a point in the fishing village, you need to use one of your dice as currency. The catch is, you can't use the die's face value; you just use the fact that you rolled it and "passed" it for this purpose. It's a clever way to manage your dice and resources, adding an extra layer of decision-making to each turn. This expansion is perfect for those seeking more variety and new scoring methods within the Fleet universe, maintaining the core essence of the base game but with that extra spice that makes us want to play again and again. If you've already mastered the base game and are looking for new challenges, this expansion is a real treat!
GALLERY
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Mechanics
Categories
Families
Publisher
Dice High Company, Eagle-Gryphon Games, FRED Distribution, Inc.
Designer
Ben Pinchback, Matt Riddle
Do I need the base game Fleet: The Dice Game to play this expansion?
Yes, absolutely! The Dicey Waters Expansion is a supplement and requires the base game Fleet: The Dice Game to be played.
How many players does this expansion support?
It supports the same player count as the base game, which is 1 to 4 players.
Does the expansion add a lot of complexity to the game?
It adds an extra layer of strategy with the new buildings and the mechanic of using dice as currency, but it doesn't make the game excessively complex. It's a good step for those already comfortable with the basic rules.
What is the average playtime with this expansion?
The playtime remains similar to the base game, generally between 30 to 60 minutes, depending on the players' familiarity with the new options.
Are the new buildings very different from each other?
Yes, each of the 8 new buildings offers a distinct advantage or tactic, encouraging different approaches and strategies each game.
Is the mechanic of using a die as currency difficult to learn?
The mechanic itself is simple: you use a rolled die without its value to activate the village. The challenge lies in deciding which die to use and when, optimizing your turns.