—
rating
Ludopedia
6.5
rating
BGG
Our Verdict
A high-oct-action-duel that captures the thrill of a cinematic car chase in a compact-format.
Highlights
- Exciting asymmetric-gameplay-loop
- Engaging-map-expansion-mechanic
- Quick-to-learn-and-play
Keep in mind
- Strictly-a-two-player-experience
- High-tension-can-be-intense
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Ever felt the adrenaline of a high-speed Hollywood chase? That is exactly the vibe Getaway Driver brings to your tabletop. This is a fast-paced, asymmetric duel designed specifically for two players, putting you right in the middle of a high-stakes-cat-and-mouse-game. On one side, you take control of the Driver—a daredevil-style racer using stunt cards and-quick thinking to navigate through the city and find an escape route. On the other side, you command the Police, working strategically to expand the-city-map, deploy vehicles, and tighten the noose around the getaway car.
The core-loop revolves around a clever-map-building mechanic. As the-police player, you aren't just moving pieces; you are actually constructing the-city-tiles, trying to steer the driver into traps and-police-heavy-zones. Meanwhile, the Driver is burning through-resources to grab stashes and maintain momentum. The tension builds constantly: will the driver reach the edge of the map before the final tile is placed? Or will the police-pursuit meter hit its limit, resulting in a successful bust? It is a tight-loop-of-action that fits perfectly into a 30-45 minute window, making it an ideal-filler for game nights or a standalone-clash between two friends who love tactical-combat and-asymmetric-challenges.
The core-loop revolves around a clever-map-building mechanic. As the-police player, you aren't just moving pieces; you are actually constructing the-city-tiles, trying to steer the driver into traps and-police-heavy-zones. Meanwhile, the Driver is burning through-resources to grab stashes and maintain momentum. The tension builds constantly: will the driver reach the edge of the map before the final tile is placed? Or will the police-pursuit meter hit its limit, resulting in a successful bust? It is a tight-loop-of-action that fits perfectly into a 30-45 minute window, making it an ideal-filler for game nights or a standalone-clash between two friends who love tactical-combat and-asymmetric-challenges.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
2
BEST
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Uproarious Games, 999 Games, Midgard Board Games
Designer
Jeff Beck (II)
Artist
Ryan Goldsberry
Can I play this solo?
No, the game is designed as a head-to-head-asymmetric-duel.
How long does a session last?
Expect a fast-paced-session of about 30 to 45 minutes.
Is it hard to learn?
It is easy to pick up, but the-asymmetric-nature-provides-deep-strategy.
Does it require English-knowledge?
The-game-is-highly-icon-driven, making it accessible even with limited-language-skills.
Is it a heavy game?
No, it is a medium-light-weight game perfect for quick-play-sessions.