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rating
Ludopedia
6.5
rating
BGG
Our Verdict
RECOMMENDED
A high-oct-action-duel that captures the thrill of a cinematic car chase in a compact-format.
Highlights
- Exciting asymmetric-gameplay-loop
- Engaging-map-expansion-mechanic
- Quick-to-learn-and-play
Keep in mind
- Strictly-a-two-player-experience
- High-tension-can-be-intense
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About the game
What you do in a play session
Ever felt the adrenaline of a high-speed Hollywood chase? That is exactly the vibe Getaway Driver brings to your tabletop. This is a fast-paced, asymmetric duel designed specifically for two players, putting you right in the middle of a high-stakes-cat-and-mouse-game. On one side, you take control of the Driver—a daredevil-style racer using stunt cards and-quick thinking to navigate through the city and find an escape route. On the other side, you command the Police, working strategically to expand the-city-map, deploy vehicles, and tighten the noose around the getaway car.
The core-loop revolves around a clever-map-building mechanic. As the-police player, you aren't just moving pieces; you are actually constructing the-city-tiles, trying to steer the driver into traps and-police-heavy-zones. Meanwhile, the Driver is burning through-resources to grab stashes and maintain momentum. The tension builds constantly: will the driver reach the edge of the map before the final tile is placed? Or will the police-pursuit meter hit its limit, resulting in a successful bust? It is a tight-loop-of-action that fits perfectly into a 30-45 minute window, making it an ideal-filler for game nights or a standalone-clash between two friends who love tactical-combat and-asymmetric-challenges.
The core-loop revolves around a clever-map-building mechanic. As the-police player, you aren't just moving pieces; you are actually constructing the-city-tiles, trying to steer the driver into traps and-police-heavy-zones. Meanwhile, the Driver is burning through-resources to grab stashes and maintain momentum. The tension builds constantly: will the driver reach the edge of the map before the final tile is placed? Or will the police-pursuit meter hit its limit, resulting in a successful bust? It is a tight-loop-of-action that fits perfectly into a 30-45 minute window, making it an ideal-filler for game nights or a standalone-clash between two friends who love tactical-combat and-asymmetric-challenges.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Uproarious Games, 999 Games, Midgard Board Games
Designer
Jeff Beck (II)
Artist
Ryan Goldsberry
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this solo?
No, the game is designed as a head-to-head-asymmetric-duel.
How long does a session last?
Expect a fast-paced-session of about 30 to 45 minutes.
Is it hard to learn?
It is easy to pick up, but the-asymmetric-nature-provides-deep-strategy.
Does it require English-knowledge?
The-game-is-highly-icon-driven, making it accessible even with limited-language-skills.
Is it a heavy game?
No, it is a medium-light-weight game perfect for quick-play-sessions.
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