6.5
rating
Ludopedia
6.7
rating
BGG
Our Verdict
RECOMMENDED
A delightful-dexterity-driven adventure that's perfect for families!
Highlights
- Engaging spinning top mechanic
- High replayability with missions
- Great family bonding-tool
Keep in mind
- Requires steady hands
- Very short playtime
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About the game
What you do in a play session
Imagine a peaceful forest kingdom suddenly under siege by wolf warriors! The guardian spirits have been captured, and the fate of the forest rests on the shoulders of the most unlikely hero: a tiny ghost mouse with a magical spinning top. In Ghost Adventure, players step into this whimsical-yet-tense world to save the forest-dwelling creatures from total destruction.
This is a cooperative-driven experience where your main tool is a spinning top. Instead of complex card combos, your success depends on how well you can guide your top across various boards to complete specific tasks. With 56 different missions, the replayability is surprisingly high for a game of this scale. You'll navigate through eight different worlds, each presented on double-sided boards, ensuring that no two-minute session feels exactly the same.
The core loop is simple but nerve-wracking: move your top, hit your objectives, and whatever you do, don' do let it stop spinning too soon! It’s a game of dexterity that brings everyone to the edge of their seats. Whether you are playing with kids or just looking for a quick, high-energy filler that gets everyone moving, this-game delivers. It’s fast-paced, easy to learn, and provides that satisfying-yet-frustrating physical challenge that only dexterity games can offer. Perfect for those moments when you want a game that is more about 'feel' and 'action' than heavy rulebooks.
This is a cooperative-driven experience where your main tool is a spinning top. Instead of complex card combos, your success depends on how well you can guide your top across various boards to complete specific tasks. With 56 different missions, the replayability is surprisingly high for a game of this scale. You'll navigate through eight different worlds, each presented on double-sided boards, ensuring that no two-minute session feels exactly the same.
The core loop is simple but nerve-wracking: move your top, hit your objectives, and whatever you do, don' do let it stop spinning too soon! It’s a game of dexterity that brings everyone to the edge of their seats. Whether you are playing with kids or just looking for a quick, high-energy filler that gets everyone moving, this-game delivers. It’s fast-paced, easy to learn, and provides that satisfying-yet-frustrating physical challenge that only dexterity games can offer. Perfect for those moments when you want a game that is more about 'feel' and 'action' than heavy rulebooks.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Buzzy Games, 2Tomatoes Games, Blackrock Games, Broadway Toys LTD, Geronimo Games, Muduko, Pegasus Spiele, Playagame Edizioni
Designer
Wlad Watine
Artist
Jules Dubost, Yann Valéani
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the age range?
It's very accessible, but due to the-spinning top-mechanic, we suggest ages 6+ or anyone with decent motor skills.
How hard is it to learn?
Super easy! You-just spin the top and follow the mission-goals on the board.
How long does a session last?
Very fast! Expect around 15 to 30 minutes per game.
Can I play it solo?
While it's designed as a cooperative-experience for groups, you can certainly try to beat the missions by yourself!
What happens if the top stops spinning?
That's the core challenge! Stopping too early might mean you fail the current-mission-objective.
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