Guilford

GMT Games · Board game · 2002
7.0 Ludopedia 7.1 BGG 1–2 · best 2 Solo 180 min Weight 2.7/5
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7.0 rating Ludopedia
7.1 rating BGG
Our Verdict
RECOMMENDED

Guilford is a history lesson in wargame format, perfect for those who want to feel the weight of command decisions. The random activation system is the star of the show, eliminating predictability and forcing players to be creative. It is a dense experience, but highly rewarding for those who enjoy the American Revolutionary period.

Highlights
  • Dynamic random activation system
  • Highly polished historical accuracy
  • Regimental scale offers tactical depth
  • Smart use of army morale tracking
Keep in mind
  • Requires prior wargaming knowledge
  • Complexity may intimidate newcomers
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About the game

What you do in a play session

If you are a fan of military history and enjoy a solid tactical challenge, Guilford is a must-have. This title is part of the acclaimed 'Battles of the American Revolution' series by GMT and brings two crucial 1781 clashes to your table: Guilford Courthouse and Eutaw Springs. Forget the standard 'I go, you go' routine; here, the player order is randomized, keeping the tension high and forcing you to think on your feet and adapt your strategy constantly. The game focuses on regimental units and uses an 'Army Morale Track' to measure your troops' tenacity. If morale drops too low, defeat is inevitable, so managing your resources wisely is key. The hexagonal grid map offers plenty of room for early maneuvering, and the tactics chits add an extra layer of depth to combat. Furthermore, the game features specialized units, like riflemen and partisans, which bring unique abilities to the battlefield. It is a dense game, but it rewards those who love historical immersion. With a quick setup, you'll soon be deep into scenarios that require tough decisions to avoid a draw. If you are looking for a wargame that balances complexity with a fluid and historically rich experience, this GMT volume is an essential addition to your collection. Get ready to command historical figures like Greene and Cornwallis in a duel of wits and nerves.

Best player count

BGG community vote

1–2 players
1 REC
2 BEST

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Game details

Mechanics, categories, families and credits

Families

Country: USA Series: Battles of the American Revolution (GMT)
Publisher GMT Games
Designer Mark Miklos
Artist Mark Simonitch, Rodger B. MacGowan

Community

Data from BoardGameGeek

803owners
74wishlist
19want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Does it work well for solo play?
Yes, it is excellent for solo play, allowing you to study tactics from both sides without needing an opponent.
What is the average playtime?
Approximately 2 to 3 hours, depending on the scenario and player experience.
Is it very difficult to learn?
It has a weight of 2.65/5, making it accessible for those with some wargaming experience, though it might be a challenge for absolute beginners.
What is in the box?
You get the map, 5/8 inch counters, rule and battle books, dice, and player aids.
Do units have different abilities?
Yes, units like riflemen and partisans have special capabilities that change combat dynamics.
Do I need other games in the series to play?
No, this is a complete game containing two distinct scenarios.

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