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Video: How to Play
Start here, then follow the written guide
Step by step
Objective of the Game
In Heat: Legends, you're stepping into the shoes of a racing legend, competing against smart, automated drivers. The goal is to experience the ultimate test of skill by racing against these Legends in solo races or filling the grid in multiplayer mode. While the specific victory condition isn't detailed here, the overall objective is to win the race against these formidable opponents.
Preparation (Setup)
To set up a game of Heat: Legends, follow these steps:
- Set aside the Legend deck from the base game.
- Select a difficulty level from 1 to 6. Level 1 is the easiest, and level 6 is the hardest.
- Level 1: Use any Legend deck from this expansion and ignore the Stars on the cards. This allows racing with up to 12 cars.
- Level 2: Use the green Legend deck.
- Level 3: Shuffle the green and the yellow Legend decks together.
- Level 4: Use the yellow Legend deck.
- Level 5: Shuffle the yellow and the red Legend decks together.
- Level 6: Use the red Legend deck.
- Decide whether to use the Rivals Module. This module can be used regardless of the chosen difficulty level (though Rivals are not compatible with Level 1).
- Shuffle the Power Up deck and place it near the Legend deck.
- If playing a single race with Rivals: The two frontmost Legends on the starting grid become your Rivals. Use the two matching Rival cards as a reminder of their colors.
- If playing a Championship: There are no Rivals in the first game. Starting with the second race, the two Legends currently ranked highest in the Championship will be the Rivals for the upcoming race. Use the Rival cards as a reminder.
Components
- 36 Legend cards (3 Legend decks: green, yellow, & red)
- 36 Power Up cards
- 21 Sponsorship cards (for use in the Championship Mode)
- 12 Rival cards (matching the car colors)
- This Rules booklet
Fluxo do Jogo
The game progresses in Rounds. When using this expansion, all rules from the Legends Module in the core game (page 5, Advanced Play rulebook) apply unless otherwise instructed. If an expansion that applies Aggressive Legends is used, that rule also applies.
Each Round, when you reveal a Legend card, you also reveal the first card of the Power Up deck.
Ações e Como Jogar
Legends have various abilities that dictate their movement and behavior on the track. These abilities can combine, and their resolution order is based on which ability moves the car the furthest ahead on the race track (Slipstream always happens last).
Legend Abilities
- Adrenaline: A Legend benefits from Adrenaline if it is the last car to move in a Round (or one of the last two cars in a race of 5 or more cars). It moves 1 extra Space after its normal move. It may still be blocked again.
- Star Ability: Each Legend showing a Star on its Legend card gains the Star ability from the revealed Power Up card for the current Round. All Star abilities have a secondary ability of +1 Space that applies if their primary ability does not apply.
- Rival Ability: The two Rivals will use the Rival ability shown on the current Power Up card each Round. If the current Legend card shows a Star for them, the Rivals will also use that ability following the Star Module rules. If a Rival has the same ability twice, it only applies once. If the primary Star Ability has been replaced by the +1 Space, it is not the same ability anymore, so the Legend can use its Rival ability.
Abilities Overview
- +1 Space: Every Star ability has a secondary ability of +1 Space that activates if their primary ability does not apply. Add this extra Space after the normal move. The Legend may still be blocked again.
- Full Throttle: This ability applies to a Legend if it is in situation B) Approaching Corners (page 5, Advanced Play rulebook). Instead of the listed value, the Legend moves 20 Spaces. If that would force it to cross a Corner Line, move it to instead.
- Draft: This ability allows the Legend to move up to 3 extra Spaces. All the extra Spaces it moves into/through must be completely free of other cars, and the final landing Space must have at least one car in either Spot of the Space in front of it.
- Adjust Speed Limit: This ability applies to a Legend if it is in situation A) Clearing Corners (page 5, Advanced Play rulebook). Add 2 to the Legend’s Speed when calculating its move.
- Slipstream: The Legend may Slipstream 2 Spaces following the normal Slipstream rules. Weather and Road Conditions like Slipstream boost and No Slipstream apply to the Legend. The Legend will take advantage of Slipstream boosts to move as far as possible.
- Reckless: This symbol applies to a Legend if it is in situation A) Clearing Corners (page 5, Advanced Play rulebook). The Legend may cross one extra Corner Line this Round, no matter how many it could already cross.
- Impeding: When the Legend has finished its move, place it slightly askew to show that it takes all remaining Spots in the Space. If there is only a single Spot left, place it there instead, but still place it askew to remember it is Impeding. A car landing on a Space right behind this Impeded Space cannot Slipstream.
- Nimble: The Legend is never blocked while making any kind of move. At any step, if all the Spots are occupied or Impeded, simply put the car next to the roadside. If this happens on its final Space, place the car off the track, along the outside of the Race Line, and it will move first on the next Round. If there is 1 available Spot in the Space where the Legend ends its turn, push the other car over so you can place the Legend next to the Race Line. If more than 1 car with the Nimble ability ends up in the same Space, the one that arrived later will leave first in the next Round.
Fim de Jogo e Pontuação
Consulte o manual para detalhes sobre esta seção.
Dicas para Vencer
- When playing a Championship, consider increasing the difficulty level between races. The designers usually play the first race of the Season against level 2 Legends and increase the difficulty level by 1 before each subsequent race.
- Be aware of Adrenaline: A Legend moving last in a Round (or one of the last two in a 5+ car race) gets an extra Space of movement. Factor this into your positioning.
- Understand Rival behavior: Rivals use the Rival ability from the Power Up card and may also use a Star ability if their Legend card shows a Star. Knowing their potential moves can help you anticipate their actions.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Heat: Legends?
How do you set up Heat: Legends?
How do you play Heat: Legends?
How does Heat: Legends end, and how do you score?
What are some tips for winning Heat: Legends?
Expansion for
Published additional content