9.0
rating
Ludopedia
7.7
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who own the base game and want to vary their combat combos. A quick and efficient upgrade!
Highlights
- Interesting new combos
- Easy to integrate into gameplay
- Increases market variety
- Games remain fast-paced
Keep in mind
- Requires base game to play
- Small total card count
Rules manual not indexed yet
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About the game
What you do in a play session
If you already enjoy the combat of Hero Realms, the Travelers pack arrives to add some extra spice to your market. This isn't a full standalone game, but rather a 12-card booster that injects new strategic possibilities into your matches. The idea is simple: you add new Champions and Actions to the central deck, forcing players to adapt their tactics while trying to deplete the opponent's health.
What does this change in practice? Imagine that you now have the option to ally with varied figures, from a wise elf, who can bring tactical advantages, to a brutal assassin, perfect for those who love dealing massive damage. The 'who grabs the best card first' dynamic becomes even more tense, as the new actions allow you to influence the enemies' cause or collect debts more aggressively. It's the kind of expansion that doesn't change the basic rules but expands the range of possible combos, making each game unique.
For those who love building efficient decks and don't mind giving their friends a little nudge (the famous 'take that'), this pack is a quick and precise upgrade. Since the cards enter the common market, player interaction increases, as you need to monitor if your opponent is building an overpowered combo with the new travelers. It's the perfect dose of variety for those who want to refresh the experience without having to learn a new manual from scratch. Prepare your deck, choose your allies, and get ready for the fight!
What does this change in practice? Imagine that you now have the option to ally with varied figures, from a wise elf, who can bring tactical advantages, to a brutal assassin, perfect for those who love dealing massive damage. The 'who grabs the best card first' dynamic becomes even more tense, as the new actions allow you to influence the enemies' cause or collect debts more aggressively. It's the kind of expansion that doesn't change the basic rules but expands the range of possible combos, making each game unique.
For those who love building efficient decks and don't mind giving their friends a little nudge (the famous 'take that'), this pack is a quick and precise upgrade. Since the cards enter the common market, player interaction increases, as you need to monitor if your opponent is building an overpowered combo with the new travelers. It's the perfect dose of variety for those who want to refresh the experience without having to learn a new manual from scratch. Prepare your deck, choose your allies, and get ready for the fight!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
BEST
3
REC
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Wise Wizard Games, Devir, IELLO, IUVI Games
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play with just this pack?
No, it's an expansion. You need the Hero Realms base game to use these cards.
How many cards are in the pack?
There are 12 cards in total, split between new Champions and Action cards.
Is it hard to learn?
If you already know how to play Hero Realms, the learning curve is zero, as the cards follow the same logic as the base game.
Are the cards available in other languages?
This pack is primarily in English, so you might need a translation guide if you're not fluent.
How many players can use this pack?
It works for any number of players supported by the base game (1 to 5 players).