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rating
Ludopedia
7.9
rating
BGG
Our Verdict
If you're already a fan of Heroes of Tenefyr and want more variety and challenges, this expansion is for you! New heroes and enemies ensure the fun continues.
Highlights
- More heroes and enemies
- Increases replayability
- New cooperative strategies
- Well-integrated theme
Keep in mind
- Requires the base game
- High language dependency
- Increased complexity
RECOMMENDED
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It seems Tenefyr's curse has returned with a vengeance! "The Second Curse" brings a breath of fresh air (or is it an eerie mist?) to the base game, introducing new heroes that break the mold and offer unprecedented strategies to the table. If you enjoy the idea of facing cooperative challenges with a touch of luck and unique powers for each hero, this expansion is right up your alley. Prepare to confront a new wave of bizarre enemies, from ethereal spirits to mechanical war machines and frightening fungal creatures. Over 130 new cards ensure that each game is a different adventure, thanks to the variable setup that changes the game with every session. Deck and bag building remains key, but with new options to optimize your actions and take bigger risks to emerge victorious. This expansion not only adds content but also deepens replayability, giving extra oomph to Heroes of Tenefyr fans seeking renewed challenges and more variety in their campaigns against the dark forces. It's the perfect choice for those who already enjoy the base game and want to extend the fun with more tactical options and creative enemies.
GALLERY
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Mechanics
Categories
Families
Publisher
Broken Mill, Juegorama
Designer
Pepijn van Loon
Artist
Emanoel Melo, Frank Attmannspacher, Jimmy Nijs, Manolis Frangidis (Μανώλης Φραγγίδης)
Do I need the base game Heroes of Tenefyr to play this expansion?
Yes, "The Second Curse" is an expansion and requires the base game Heroes of Tenefyr to be played.
How many players can participate with this expansion?
Just like the base game, the expansion supports 1 to 4 players.
Does the game time change with this expansion?
The estimated playtime (60-90 minutes) remains the same, but the addition of new elements might slightly vary depending on players' familiarity with the new mechanics.
Does the game's complexity increase significantly?
The expansion introduces new heroes and enemies, which might slightly increase the initial complexity. However, the core mechanics are the same, and the learning curve is manageable for those already familiar with the base game.
What are the main new components?
The expansion brings over 130 new cards, including new heroes, new enemies (spirits, mechanical beasts, mushroom creatures), and other components to expand the gameplay options.
Does the expansion add a campaign or is it just for standalone games?
The expansion adds variety for standalone games and can be integrated into existing or new campaigns, depending on how players wish to use it.
Do I need to know English to play?
Yes, the game has a high language dependency, with most cards and rules in English. It is recommended to have a good understanding of the language or use third-party translations.