9.1
rating
Ludopedia
6.8
rating
BGG
Our Verdict
Perfect for music lovers who enjoy management games with a touch of interaction. The theme is engaging and the rondel mechanic flows smoothly.
Highlights
- Extremely immersive rock theme
- Smart and dynamic rondel mechanic
- Interesting interaction via equalization
- Well-themed components
Keep in mind
- Moderate initial learning curve
- Scoring can be complex at first
RECOMMENDED
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Imagine you are one of the most sought-after music producers in the business. Your mission? Solve one of rock's greatest mysteries: finishing the 'Vinil' album by the legendary band The Meeples. The story is intriguing: back in 1974, the band split up mid-recording, leaving Side A as a cult classic while Side B remained unfinished for five decades. Now, fifty years later, the reunion has happened, and you've been hired to complete this masterpiece.
In the game, the dynamics revolve around a rondel that simulates a turntable. To choose your action, you spin the record, but it's not just about luck; you can spend production points to reach actions that aren't immediately available. After deciding your move, the real fun begins with the mixing: you allocate audio cards to the studio tracks. Scoring is highly strategic, based on your producer's equalization buttons and what is already recorded in the studio track.
The game creates an interesting interaction between producers: if you allocate a guitarist card, for example, every player who collaborated on the guitar's equalization also earns points. Additionally, if you can align the time-track positions or sound waves, you unlock bonus actions that can shift the momentum of the match. Each round represents a song from Side A, which serves as a creative guide for constructing Side B. Depending on the player count, you'll go through 6 to 8 rounds. The ultimate goal is simple yet challenging: be the producer who contributed most effectively to the construction of the tracks on Side B. Who will leave their definitive signature on this historical record?
In the game, the dynamics revolve around a rondel that simulates a turntable. To choose your action, you spin the record, but it's not just about luck; you can spend production points to reach actions that aren't immediately available. After deciding your move, the real fun begins with the mixing: you allocate audio cards to the studio tracks. Scoring is highly strategic, based on your producer's equalization buttons and what is already recorded in the studio track.
The game creates an interesting interaction between producers: if you allocate a guitarist card, for example, every player who collaborated on the guitar's equalization also earns points. Additionally, if you can align the time-track positions or sound waves, you unlock bonus actions that can shift the momentum of the match. Each round represents a song from Side A, which serves as a creative guide for constructing Side B. Depending on the player count, you'll go through 6 to 8 rounds. The ultimate goal is simple yet challenging: be the producer who contributed most effectively to the construction of the tracks on Side B. Who will leave their definitive signature on this historical record?
GALLERY
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In English
2
REC
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Mechanics
Categories
Families
Publisher
Mandala Jogos, Grok Games, Smirk & Dagger Games
Designer
André Teruya
Artist
Diego Sá, Luis Francisco
Is the game too complex?
It has a medium weight (2.4 on BGG), so it's not ultra-simple, but nothing impossible. The equalization system requires some attention, but once you get the hang of it, it flows well.
How long does a game last?
Usually between 45 and 70 minutes, depending on the number of players and their experience level.
Does it work well with 2 players?
Yes, the game supports 2 to 4 players, maintaining competitiveness even in duels.
Do I need to understand music to play?
Nope! The theme is music, but the rules are game mechanics. Anyone can play, regardless of whether they know what equalization is in real life.
What is the main mechanic of the game?
The highlight is the Rondel (the turntable), which dictates available actions, combined with hand management and influence competition on the album tracks.