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rating
Ludopedia
6.9
rating
BGG
Our Verdict
A cool expansion for those who already enjoy the dexterity fun of the original ICECOOL! It brings more variety and twists.
Highlights
- Fun new artifacts
- Adds more chaos
- Easy to integrate
Keep in mind
- Requires base game
- Can slightly unbalance
RECOMMENDED
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If you enjoy the dexterity and penguin-filled fun of the original ICECOOL, get ready for more! ICECOOL: Artifacts is an expansion that introduces four new artifacts to spice up your games. Each round, the player who is the catcher gets to pick an artifact first, and then everyone else chooses clockwise. If there's one left, the last player takes it. Each artifact can be used once per round and is then flipped to its inactive side. We have the 'Ancient Clock,' which lets you redo your last move – perfect for fixing that disastrous flick. The 'Trap' allows you to place an item on the board that, when touched by another player, removes it and lets you move their penguin as you wish. The 'Teleport' lets you place a card anywhere, and you can move onto it at the start or end of your turn, after which it's removed. Finally, the 'Platform' lets you create a raised starting point for your next turn. It's that extra dose of chaos and strategy that fans of dexterity games will love, adding new layers of fun without overcomplicating the rules.
GALLERY
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Mechanics
Categories
Families
Publisher
Brain Games
Designer
Brian Gomez
Artist
Reinis Pētersons
Do I need the original ICECOOL game to play with this expansion?
Yes, absolutely! ICECOOL: Artifacts is an expansion and cannot be played on its own. You need to own the original ICECOOL to use the new artifacts.
How many players can participate with the expansion?
The expansion maintains the player count of the base game, which is 2 to 4 players. The dynamic might shift slightly with more or fewer people, but the limit remains the same.
Does the game time change with the artifacts?
The base game time is around 30 minutes. The artifacts might add a few extra seconds each round for choosing and using them, but the total playtime should stay very close to that. It's quick!
Does the game's complexity increase significantly?
Not really. The artifacts add new options and a bit of unpredictability, but the core dexterity and movement rules remain the same. It's easy to learn for those already familiar with the game.
Are the artifacts permanent or temporary?
Each artifact can be used once per round. After activation, it's flipped to its inactive side and only becomes available again in the next round. Some, like the Teleport and Trap, are removed from the game after use.
Who is this expansion best suited for?
It's perfect for those who already love ICECOOL and want more variety in their games. If you enjoy dexterity games with a 'take that' element and sometimes find the original game a bit predictable, you'll really enjoy this.