Ímpar

Calamity Games · Board game · 2025
3–6 30–45 min Weight 2.0/5
rating Ludopedia
6.3 rating BGG
Buy
rating Ludopedia
6.3 rating BGG
Our Verdict

If you love card games with a twist of surprise and strategy, Impar will blow your mind.

Highlights
  • Avoid points with flair
  • Limited info, guaranteed fun
  • Fast and engaging
Keep in mind
  • Not for those who like heavy complexity
  • Requires constant focus
FOR GENRE FANS
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About the game
Impar is a card game built around the concept of avoiding winning tricks. Each player receives a deck of cards with even and odd numbers, but the twist is that you can’t see the front of your own cards – only the back reveals the color and whether the number is even or odd. Meanwhile, you can observe your opponents’ cards. This limited information creates pure surprise and forces you to make guesses about what others hold. The trick-taking mechanic works like other card games: the player who plays the highest card in a round wins the trick and scores points. However, instead of accumulating points, the goal is to accumulate the fewest possible. The game lasts 30 to 45 minutes, accommodates 3 to 6 players, and has a 2/5 weight, indicating it’s relatively simple. The unique contrast between the clarity of opponents’ cards and the invisibility of your own forces quick, strategic decisions. You need to balance the need to avoid points with predicting which cards your opponents might play. If you enjoy games that require reading opponents, quick calculation, and a touch of luck, Impar offers a fun, surprising experience that will test your deduction and risk-control skills. Each player receives 12 cards, half even, half odd, in distinct colors. Cards are shuffled and dealt so that each player can only see the back of their own cards. Opponents’ cards are visible, allowing you to assess each player’s possibilities. When someone plays, the highest card in the round wins the trick, and the winner receives points equal to the card’s value. The final goal is to have the lowest total score after all cards have been played. Impar’s trick-taking mechanic differs by the requirement to avoid points and the partial information that creates a constant tension. The game is quick, with rounds lasting between 30 and 45 minutes, and is suitable for 3 to 6 players, making it ideal for family or friends’ game nights.
BEST PLAYER COUNT
3 OK
4 OK
5 OK
6 OK
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Game details

Mechanics

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Admin: Upcoming Releases
Publisher Calamity Games
Designer Ênyo Saldanha, Eurico Cunha Neto
Artist Gil Martimiano
Frequently Asked Questions
How many players can play?
The game accommodates 3 to 6 players.
What is the average game duration?
A typical session lasts between 30 and 45 minutes.
What is the complexity level?
With a 2/5 weight, it’s relatively simple and accessible.
What are the components?
Each player receives 12 cards (half even, half odd) in distinct colors, plus a shuffled deck.
Who is it recommended for?
Ideal for those who enjoy reading opponents, quick calculations, and a touch of luck.
How does the trick-taking mechanic work?
The highest card played in a round wins the trick and scores points, but the goal is to accumulate the fewest points.
What is the benefit of not seeing your own cards?
The hidden nature of your own cards creates surprises and forces quick, strategic decisions.