Impulse: Brake for Launch

Czacha Games · Board game · 2017
2–6 · best 3 30–60 min
rating Ludopedia
6.0 rating BGG
Buy
rating Ludopedia
6.0 rating BGG
Our Verdict

If you enjoy space combat games with twists and want more action in Impulse, this expansion is for you! It supercharges battles and adds epic moments.

Highlights
  • More action and conflict
  • Expanded tactical combat
  • Cinematic moments
  • High card replayability
Keep in mind
  • Can eliminate players early
  • Additional learning curve
  • Requires base game
FOR GENRE FANS
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About the game
If you're all about epic space battles and want more action packed into your base Impulse game, 'Brake for Launch' is your kind of expansion! This gem injects more conflict and twists, letting you build and transport fighter wings, deploy strategic combat cards, and turn the tide of war at a moment's notice. Battles escalate when you ferry your wings into enemy territory, drawing in cruisers from surrounding gates. Get ready for missions that can lead to multiple engagements, provided your brave pilots survive the journey. 'Brake for Launch' doesn't skimp on cinematic moments, featuring an expanded combat system that includes casualty decisions and missiles, plus cards with surprising effects that make every outcome unpredictable. It's a feast for those seeking more adrenaline and direct confrontations in the Impulse universe. It can be played with or without the 'All Your Base' expansion, offering flexibility to tailor the experience to your liking. Prepare for liftoff into a space war filled with strategy and unexpected turns!
BEST PLAYER COUNT
2 BEST
3 BEST
4 REC
5 OK
6 OK
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Game details

Families

Admin: Better Description Needed!
Publisher Czacha Games
Designer Carl Chudyk
Artist Zak Eidsvoog
Frequently Asked Questions
Can this expansion be played alone, or do I need the base Impulse game?
You absolutely need the base Impulse game to play 'Brake for Launch'. This expansion adds new elements to the core game; it's not a standalone title.
How long does a game with this expansion take?
Games still typically run around 30 to 60 minutes, but with the added combat and complexity, it might lean slightly towards the higher end, depending on player experience.
Does the game become more difficult with 'Brake for Launch'?
It adds more layers of strategy and tactics, especially in combat. It's not overly complex, but it requires a bit more attention to the new mechanics and interactions.
Does this expansion add a lot of new components?
Yes, it introduces new combat cards, fighter wings, and other elements to enhance battles and missions, making the game more dynamic.
Is it possible for a player to be eliminated from the game?
Yes, like the base game, 'Brake for Launch' includes player elimination as a mechanic, meaning a player can be removed from the game before it concludes.
Is this expansion good for players who enjoy direct conflict?
Absolutely! The main focus of 'Brake for Launch' is to increase the intensity and frequency of combat, making it ideal for those seeking more confrontations.