Inkognito

Ares Games, Devir, IELLO · Board game · 1988
6.9 Ludopedia 6.6 BGG 3–5 · best 4 90 min Weight 2.2/5
Buy · from US$ 9.45
6.9 rating Ludopedia
6.6 rating BGG
Our Verdict
RECOMMENDED

If you love uncovering liars while racing through Venice’s canals, Inkognito will hook you.

Highlights
  • engaging deduction
  • secret partnerships
  • charming setting
Keep in mind
  • long playtime
  • shallow strategic depth
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About the game

What you do in a play session

Inkognito puts you in the shoes of a secret agent who must complete a mission together with a mysterious partner. At the start, no one knows their mission or who their ally is; each player controls four different figures (tall, short, fat, thin), but only one is the true agent while the others are friendly spies meant to confuse opponents. On each turn you shake the "Phantom of Prophecy" to receive three possible actions, such as moving along land or sea routes. Landing on the same space as another figure or the Ambassador lets you ask questions and peek at some of that player's cards, using deduction to uncover identities and code halves. Once you think you've found your partner, you swap secret‑mission cards, revealing the final objective that, if fulfilled by either member of the pair, wins the game for both. The Ambassador, playable by a fifth player in the 2013 edition, offers valuable clues to everyone but can also be leveraged against you; his goal is to achieve “perfect knowledge” before any team finishes its mission. The game blends point‑to‑point movement, roll‑or‑spin movement, and team‑based cooperation, all set in the atmospheric city of Venice, Italy. With a playing time of about 90 minutes and a light weight of 2.2, Inkognito is perfect for fans of deduction, hidden‑role intrigue, and a dash of spy drama.

Best player count

BGG community vote

3–5 players
3 OK
4 BEST
5 OK

Soundtrack

Ambience suggested by Melodice

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Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Cities: Venice (Veneto, Italy) Components: Marbles Components: Player Screens Country: Italy
Publisher Ares Games, Devir, IELLO, Kaissa Chess & Games, Korea Boardgames, MB Giochi, MB Spellen, MB Spiele, MB spill, Milton Bradley, Oliphante, Paper Iyagi, Piatnik, Planplay, Red Glove, Rio Grande Games, UBO CnC, Venice Connection, Winning Moves Germany
Designer Alex Randolph, Leo Colovini
Artist Peter Gifford, Studio Tapiro

Community

Data from BoardGameGeek

7,363owners
644wishlist
112want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can join?
3 to 5 players; the 2013 edition adds a fifth player who controls the Ambassador.
What’s the typical playing time?
About 90 minutes, though it can vary with player experience.
How complex is the game?
Light to moderate (weight 2.2); rules are easy to grasp but deduction requires focus.
What components are included?
Figure tokens (tall, short, fat, thin), marbles, player screens, a Venice board, mission cards, and the "Phantom of Prophecy" randomizer.
Who should play this game?
Fans of spy themes, deduction, and hidden‑role games, especially groups that enjoy social interaction.

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