9.0
rating
Ludopedia
8.3
rating
BGG
Our Verdict
A strategic delight for those who love pure optimization and adorable themes.
Highlights
- Extremely satisfying action management
- 100% immersive solo experience
- Cute and engaging theme
- High replayability via campaign
Keep in mind
- Requires intense focus and planning
- Print & Play format
HIGHLY RECOMMENDED
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Get ready for a space adventure that is both absolutely adorable and intellectually stimulating! In Interplanetary: A Giant Hop for Squeakind, you aren't a cold military commander, but rather the head of the space exploration program for the united nations of planet Tree. Your mission? Send tiny, fluffy creatures known as 'Squeaks' to explore moons, comets, and the vast void of the solar system. And forget the hassle of dealing with an 'automata' trying to mimic an opponent; here, the experience is 100% player-driven.
The mechanics are a dream for optimization enthusiasts. The game operates through a campaign deck that presents 'directives'—specific goals you must achieve. To perform actions, you consult an extensive list and pay the cost by moving a marker along a numbered track. The core challenge lies in the action economy: every move costs something, and if you take too long to fulfill a directive, the deck progresses, potentially leading to failure. It is a game of pure time management and efficiency. You must plan every single move to ensure that, by the end of the campaign, your score surpasses your previous attempts. It's a cycle of learning and constant improvement, where failure is just a stepping stone to progress. With point-to-point movement and variable setups, the sense of discovery is genuine. If you enjoy solo strategy games that demand peak brainpower to manage resources and optimize action sequences, this 'giant hop' is exactly what you need!
The mechanics are a dream for optimization enthusiasts. The game operates through a campaign deck that presents 'directives'—specific goals you must achieve. To perform actions, you consult an extensive list and pay the cost by moving a marker along a numbered track. The core challenge lies in the action economy: every move costs something, and if you take too long to fulfill a directive, the deck progresses, potentially leading to failure. It is a game of pure time management and efficiency. You must plan every single move to ensure that, by the end of the campaign, your score surpasses your previous attempts. It's a cycle of learning and constant improvement, where failure is just a stepping stone to progress. With point-to-point movement and variable setups, the sense of discovery is genuine. If you enjoy solo strategy games that demand peak brainpower to manage resources and optimize action sequences, this 'giant hop' is exactly what you need!
GALLERY
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Mechanics
Categories
Families
Publisher
(Web published)
Designer
Elias Heydrich
Artist
Elias Heydrich
Is it truly a solo game?
Yes! It was specifically designed as a solo experience, with no need for opponents or automata systems.
How long does a session last?
It depends on your pace, but expect between 80 to 140 minutes for a full experience.
Is it hard to learn?
The learning curve involves mastering the action economy, but once you grasp the optimization, it flows beautifully.
Do I need to buy a physical box?
Since it is a Print & Play title, you can print the components to play at home.
Is there a lot of luck involved?
Not really. The game focuses much more on your planning and resource management skills than on random elements.
Who would you recommend this to?
To solo strategy fans who love 'brain-burning' optimization and managing every single move.