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rating
Ludopedia
7.8
rating
BGG
Our Verdict
Perfect for those who own the base game and want to vary their strategies with new inventions. A small upgrade that adds a lot!
Highlights
- New strategic scoring options
- Very low language dependency
- Fun and iconic themes
Keep in mind
- Requires the base game to play
- Limited content (few cards)
FOR GENRE FANS
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You know that special touch that transforms a strategic match into something even more dynamic? That's exactly what the Promo Cards for Inventions: Evolution of Ideas bring to the table. This small content pack was born as a stretch goal from the Kickstarter campaign and serves to give a little 'upgrade' to your technological evolution experience. If you already enjoy managing industry and watching ideas evolve, these cards add new layers of possibilities to the base game.
The set features 6 promotional idea cards that expand the range of available inventions. We're talking about curious and thematic additions such as Robots, X-Rays, Suspension Bridges, Sundials, Lacquer, and — for the joy of gamers — even a Board Game! Each of these cards introduces new variables to your worker placement and point-to-point movement strategy, forcing players to rethink the order of their discoveries to maximize their score.
A great point is that, being promotional cards focused on ideas, they don't come with massive walls of text that slow down the game. Language dependency is minimal, making memorization quick and fluid, so the focus remains on the mental battle rather than reading manuals. It's the ideal complement for those who want to vary their matches and test new combinations of production and science without altering the essence of the original game. If you already own the base game and want to expand your empire of inventions with iconic items, these cards are the way to go.
The set features 6 promotional idea cards that expand the range of available inventions. We're talking about curious and thematic additions such as Robots, X-Rays, Suspension Bridges, Sundials, Lacquer, and — for the joy of gamers — even a Board Game! Each of these cards introduces new variables to your worker placement and point-to-point movement strategy, forcing players to rethink the order of their discoveries to maximize their score.
A great point is that, being promotional cards focused on ideas, they don't come with massive walls of text that slow down the game. Language dependency is minimal, making memorization quick and fluid, so the focus remains on the mental battle rather than reading manuals. It's the ideal complement for those who want to vary their matches and test new combinations of production and science without altering the essence of the original game. If you already own the base game and want to expand your empire of inventions with iconic items, these cards are the way to go.
GALLERY
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Mechanics
Categories
Families
Publisher
Eagle-Gryphon Games, CrowD Games, Delta Vision Publishing
Designer
Vital Lacerda
Artist
Ian O'Toole
Do I need the base game to use these cards?
Yes, these are expansions and cannot be played standalone.
Do the cards drastically change the rules?
No, they simply add new idea options for you to develop.
Does the game become more complex with them?
The basic complexity remains the same, but the strategic possibilities increase.
Do the cards have a lot of text?
No, they have very little text, which makes memorization and gameplay flow easier.
How many players can use them?
The same as the base game: from 1 to 4 players.