Our Verdict
RECOMMENDED
Perfect for history buffs and political junkies looking for a corporate greed simulator.
Highlights
- Heavy historical simulation
- Intense political negotiation
- Great gameplay flexibility
- Deep and engaging themes
Keep in mind
- Requires high focus
- Might be heavy for beginners
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About the game
What you do in a play session
Ever wondered what was happening behind the scenes of the company that practically ruled an entire nation? John Company throws you straight into the heart of the British East India Company, revealing that the path to global dominance was a mix of massive profits and intense political chaos. Here, you aren't just commanding an army, but managing a dynasty striving to secure a prestigious spot in London's high society. The real twist? All players collectively control the Company, meaning you'll face budget decisions that could benefit the organization or your own personal pockets (and spoiler: you'll usually want that money for your summer estate!).
Spanning 250 years of history, you'll navigate through Indian rebellions, British government attempts to regulate trade monopolies, and the constant struggle to maintain control. The game offers amazing flexibility: you can dive into quick 90-minute scenarios covering specific eras or embark on an epic campaign spanning centuries. If you love heavy strategy games but want something more accessible than Phil Eklund's classic titles, this is it. It's a political and economic simulation where negotiation, bribery, and a dash of dice-rolling luck determine who becomes the next superpower and who is left behind by history.
Spanning 250 years of history, you'll navigate through Indian rebellions, British government attempts to regulate trade monopolies, and the constant struggle to maintain control. The game offers amazing flexibility: you can dive into quick 90-minute scenarios covering specific eras or embark on an epic campaign spanning centuries. If you love heavy strategy games but want something more accessible than Phil Eklund's classic titles, this is it. It's a political and economic simulation where negotiation, bribery, and a dash of dice-rolling luck determine who becomes the next superpower and who is left behind by history.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
OK
3
REC
4
BEST
5
REC
6
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Sierra Madre Games, Fox in the Box
Designer
Cole Wehrle
Artist
Cole Wehrle
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
It depends on the scenario! It can be a quick 90-minute session or an epic multi-hour campaign.
Is it hard to learn?
It's more accessible than other heavy historical simulators, but still requires attention to political and economic rules.
How many players can play?
1 to 6 players, with player interaction being the highlight of the experience.
Is the game very complex?
It has a medium-high weight. It's a serious strategy game with very tight mechanics.
Do I need expansions?
The base game is quite complete and offers various scenarios for different experiences.