—
rating
Ludopedia
5.7
rating
BGG
Our Verdict
RECOMMENDED
A frantic and super simple filler for those seeking immediate fun and speed.
Highlights
- Extremely fast rounds
- Very easy rules
- Great for kids
Keep in mind
- Low strategic depth
- High luck factor
Rules manual not indexed yet
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About the game
What you do in a play session
Ever had that moment where you're about to pull off an amazing move, only for someone else to swoop in and steal your treasure? Well, that's the exact spirit of Ketch Up (also known as Yummy)! If you're looking for something to distract the group between heavy sessions, or even to teach kids the basics of strategy, you've found it. This game is a pure card-driven experience using numbers 3 to 7, where the goal is straightforward: build piles of matching numbers to 'clear' the table and score points.
Setup is a breeze: each player gets their own draw deck and starts with three cards in hand. On your turn, you can play one to three cards in the center, creating separate piles for each number. The real trick lies in the math: if you play the third '3', the fourth '4', or the fifth '5', you get to grab all cards of that specific number and add them to your scoring pile. It's all about timing and observation. You have to decide whether to play a card now to try and complete a set or hold back to avoid feeding your opponent on a silver platter.
The game is a race against time and your own deck. As soon as one player runs out of cards in both their draw pile and their hand, the game ends instantly. Then, it's just a matter of counting who collected the most cards to crown the winner. It's a 'grab it before it's gone' style game, perfect for those who enjoy fast-paced, rule-light gameplay that still requires a sharp eye to nail the perfect timing. It's light, frantic, and incredibly addictive due to its simplicity.
Setup is a breeze: each player gets their own draw deck and starts with three cards in hand. On your turn, you can play one to three cards in the center, creating separate piles for each number. The real trick lies in the math: if you play the third '3', the fourth '4', or the fifth '5', you get to grab all cards of that specific number and add them to your scoring pile. It's all about timing and observation. You have to decide whether to play a card now to try and complete a set or hold back to avoid feeding your opponent on a silver platter.
The game is a race against time and your own deck. As soon as one player runs out of cards in both their draw pile and their hand, the game ends instantly. Then, it's just a matter of counting who collected the most cards to crown the winner. It's a 'grab it before it's gone' style game, perfect for those who enjoy fast-paced, rule-light gameplay that still requires a sharp eye to nail the perfect timing. It's light, frantic, and incredibly addictive due to its simplicity.
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
999 Games, AMIGO, Dal Negro, KADABRA, Kaissa Chess & Games, Klee, Möbius Games, Piatnik, Ravensburger AG, Swan Panasia Co., Ltd.
Designer
Dario De Toffoli, Leo Colovini
Artist
Anke Pohl, Arthur Wagner, Dario De Toffoli, Marek Bláha, Thilo Rick
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How long does a game last?
Super quick! On average, about 15 minutes per round.
What is the recommended age?
Since it's very simple, it works great with kids aged 6 or 7 and up.
Is the game complex?
Not at all. You'll learn how to play in less than two minutes.
How many players can play?
It works well for 2 to 5 players.
What is included in the box?
Basically a deck of numbered cards to drive the gameplay.
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