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Video: How to Play
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Objective of the Game
In Kingdom Builder: Crossroads, players are challenged to build their settlements in new lands. The game introduces four new landscapes, each with two different location spaces, providing new options for shaping the kingdom. Players aim to earn gold by building their settlements in specific ways, as dictated by the new task cards, in addition to gold earned from Kingdom Builder cards. The player with the most gold at the end of the game wins.
Preparation (Setup)
Apply the set-up rules of the basic game, except for the following changes:
- Mix the 4 new game board sections with the 8 game board sections of the basic game. Then, select any 4 of the 12 sections and assemble them into a rectangular game board.
- If the game board contains one or more sections from this expansion, place the appropriate two location tile summary cards next to these sections.
- Shuffle the task cards, then draw one card at random for each game board section from this expansion. Place these cards next to the 3 Kingdom Builder cards. Note: Thus, 0 – 4 task cards will be in a game, depending on the number of new sections that are part of the game board. You can identify these new sections easily because they have two location tile summary cards.
- Give each player 1 wagon, 1 ship, 2 warriors, and 1 city hall tile in his player color.
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
This expansion introduces 8 new locations, each allowing a new extra action. Apply the building rules of the basic game.
New Location Tiles and Their Extra Actions
- Forester’s lodge: Build one settlement on an empty forest space. You must build this settlement adjacent to one of your settlements, if possible. Forfeit this action if no empty forest spaces remain on the game board.
- Crossroads: Draw one additional terrain card at the end of your turn. During your next turn, you choose which of your two terrain cards you will use for both your mandatory action and your extra actions, if any. Discard both terrain cards after you have finished your actions. Draw the first additional terrain card at the end of your turn during which you gained this location tile.
- City hall: During your turn, you may place your city hall tile on the game board; once placed, this tile remains in place for the rest of the game. You must place it adjacent to one of your settlements on 7 empty spaces eligible for building. The city hall tile counts as 7 settlements in all respects for Kingdom Builder cards and task cards! You may build additional settlements adjacent to your city hall tile just as you would build adjacent to other settlements of yours.
- Monastery: Build one settlement on an empty canyon space. You must build this settlement adjacent to one of your settlements, if possible. Forfeit this action if no empty canyon spaces remain on the game board.
- Outpost: Build one settlement on a space of any terrain type eligible for building. You must build this settlement adjacent to one of your settlements, if possible. The terrain types eligible for building are grass, canyon, desert, flower field, and forest.
- Lighthouse: During each of your turns, you may choose one of these three options:
- Place your ship on an empty water space. You must place this ship adjacent to one of your settlements, if possible. You can take this action only if your ship is not on the game board.
- Move your ship up to 3 spaces across empty water spaces. These spaces may not be occupied by ships.
- Remove your ship from the game board and place it back into your supply. You may place the ship on the game board again on a future turn.
- Wagon: During each of your turns, you may choose one of these three options:
- Place your wagon on an empty space eligible for building or a mountain space. You must place this wagon adjacent to one of your settlements, if possible. You can take this action only if your wagon is not on the game board.
- Move your wagon up to 3 spaces across empty spaces eligible for building or mountain spaces. These spaces may not be occupied by settlements, other wagons, or any of your own or other players’ warriors.
- Remove your wagon from the game board and place it back into your supply. You may place the wagon on the game board again on a future turn.
- Barracks: During each of your turns, you may choose one of these two options:
- Place one of your warriors on an empty space eligible for building. You must place this warrior adjacent to one of your settlements, if possible.
- Remove one of your warriors from the game board and place the token back into your supply. You may place this warrior on the game board again on a future turn.
Extra Actions
- Build an additional settlement from your supply.
- Draw one additional terrain card.
- Claim ground with your city hall.
- Bring new forces into play – ships, warriors and wagons – to claim ground in the kingdom.
Fim de Jogo e Pontuação
The task cards offer new ways for players to earn gold at the end of the game, in addition to the gold earned from the 3 Kingdom Builder cards. Each card states one requirement that a player must meet in order to earn the amount of gold indicated. Each player who meets a task card’s requirement earns the reward. Meeting a card’s requirement more than once does not increase the amount of gold earned.
At the end of the game, remove all ships and warriors from the game board prior to scoring!
Task Card Scoring Criteria
- Home country: 5 gold for each terrain area completely populated by your own settlements. This terrain area may not contain any empty spaces or spaces with other players’ settlements.
- Fortress: 6 gold for each of your own settlements surrounded by another 6 of your own settlements.
- Road: 7 gold, if at least 7 of your own settlements form a continuous diagonal line. Each settlement in this line must be adjacent to another of your settlements in this line. A horizontal or vertical line does not qualify! The diagonal orientation of this line does not matter.
- Place of Refuge: 8 gold for each location, castle or nomads space completely surrounded by your own settlements.
- Advance: 9 gold, if at least 7 of your own settlements are built at one of the 4 game board edges. Each corner space is part of two edges. These settlements need not be adjacent to one another; they may be built discretely.
- Compass points: 10 gold, if at least 1 of your own settlements is built at each of the 4 game board edges. Each corner space is part of two edges!
Dicas para Vencer
Consulte o manual para detalhes sobre esta seção.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Kingdom Builder: Crossroads?
How do you set up Kingdom Builder: Crossroads?
How do you play Kingdom Builder: Crossroads?
How does Kingdom Builder: Crossroads end, and how do you score?
What are some tips for winning Kingdom Builder: Crossroads?
Expansion for
Published additional content