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rating
Ludopedia
7.7
rating
BGG
Our Verdict
FOR GENRE FANS
For fans of deep strategy willing to learn complex systems. A game that rewards planning and adaptation.
Highlights
- Multiple scoring paths
- Modular board boosts replayability
- Well-implemented solo mode
- Immersive art and theme
Keep in mind
- Dense rules for beginners
- Long playtime (3h+)
- Language-dependent (needs translation)
Rules manual not indexed yet
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About the game
What you do in a play session
In Legends of Void, the world is going to hell. The Void appeared and started sucking the life out of the Outer Lands, leaving only Nihil (basically nothingness in disaster form). You're a hero trying to save what's left, leading a faction against the Seraphs — divine creatures wreaking havoc. The game blends deep strategy with hand management, engine-building, and area control. You'll buy magical scrolls (216 unique ones!), manage nine different resource types, and fight to banish the Seraphs before it's too late. The board is built with random regions, so each game feels fresh. There's even a solo mode for those who prefer saving the world alone. The game ends in two ways: either you banish all Seraphs (heroic victory!) or the Void explodes and swallows everything (epic failure, but someone still wins). Get ready for tough choices, because besides saving the world, you're competing for the Legend title — after all, who doesn't want a 'Biggest Badass Hero' trophy?
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
REC
2
BEST
3
BEST
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Twoid Games
Designer
Twoid Games
Artist
Twoid Games
Community
Data from BoardGameGeek
696owners
344wishlist
59want to play
Frequently Asked Questions
Quick answers before you buy
How long does a game take?
Between 90 to 180 minutes, depending on player count and rules familiarity.
Is there a solo mode?
Yes! The solo mode is well-designed and challenging, perfect for strategy practice.
Is it language-dependent?
Unfortunately yes. Cards have significant text, so not recommended without translation.
Is it hard to learn?
Steep learning curve, but the rulebook is organized. Worth it for heavy game fans.
What's the ideal player count?
Works well at all counts (1-4), but 3-4 players brings more interaction and competition.
Is there luck or pure strategy?
About 90% strategy. The only luck comes from scroll drafting, but even that can be managed.
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