8.0
rating
Ludopedia
7.6
rating
BGG
Our Verdict
Perfect for Japanese culture enthusiasts and light planning fans; the artwork is a true highlight.
Highlights
- Stunning art by local artists
- Satisfying strategic planning
- Immersive and relaxing theme
- Easy to teach beginners
Keep in mind
- Luck dependency in drafting
- Pacing can slow down at the end
RECOMMENDED
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Ever dreamed of planning the perfect vacation to Japan without spending thousands of yen? In Let's Go! To Japan, you step into the shoes of a traveler designing every detail of an unforgettable week-long trip. The game unfolds over thirteen intense planning rounds, where you draw activity cards—beautifully illustrated by local artists—and decide exactly where to slot them into your itinerary. The core experience is all about strategy: you'll bounce between Tokyo and Kyoto, balancing your resources while hunting for the most iconic attractions to maximize your score.
The heart of the game lies in the organization. It's not just about collecting cards; it's about the sequence. There's no point in having the best activity if you lack the resources to execute it on the right day. After all the planning is done, the moment of truth arrives: the final round. This is when you actually 'take' your trip, activating each card in your itinerary in the exact order you planned. The player who manages the most efficient sequence and accumulates the most points by the end of the journey wins.
With 160 vibrant cards, the game transforms the travel experience into a strategic puzzle. You'll discover local flavors, visit ancient temples, and explore Oriental culture, all while trying to outsmart your friends' plans. It's the kind of game that blends the satisfaction of set collection with the tension of seeing if your meticulous planning pays off or if you'll end up lost in Tokyo. If you love Japanese aesthetics and hand management games with a touch of storytelling, this title is an irresistible invitation to explore the Land of the Rising Sun.
The heart of the game lies in the organization. It's not just about collecting cards; it's about the sequence. There's no point in having the best activity if you lack the resources to execute it on the right day. After all the planning is done, the moment of truth arrives: the final round. This is when you actually 'take' your trip, activating each card in your itinerary in the exact order you planned. The player who manages the most efficient sequence and accumulates the most points by the end of the journey wins.
With 160 vibrant cards, the game transforms the travel experience into a strategic puzzle. You'll discover local flavors, visit ancient temples, and explore Oriental culture, all while trying to outsmart your friends' plans. It's the kind of game that blends the satisfaction of set collection with the tension of seeing if your meticulous planning pays off or if you'll end up lost in Tokyo. If you love Japanese aesthetics and hand management games with a touch of storytelling, this title is an irresistible invitation to explore the Land of the Rising Sun.
GALLERY
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Tap any photo to open fullscreen. Photos submitted by the community or publisher.
In English
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Let's Go! To Japan - BGG How to Play
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Lets Go! To Japan - Experience Japan?⛩️ in your own home!
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How to Play Let's Go! To Japan
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How to Play Let's Go! to Japan (11 Minutes)
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Let's Go to Japan How to Play and Strategy Tips!
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OFPG - Let's Go! To Japan Preview (Konnichiwa!)
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PREVIEW - Let's Go! To Japan from AEG!
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How to play Let's Go to Japan + Visuals - Peaky Boardgamer
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How to Teach - Let's Go! To Japan
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Let's Go To Japan Solo Teach & Play
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All the Games with Steph: Let's Go! To Japan
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How to Play Lets Go to Japan
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Mechanics
Categories
Families
Publisher
Alderac Entertainment Group, BO3 Studio, CMON Global Limited, Delirium Games, Don't Panic Games, eFantasy Publications, Laguna, Lavka Games, Lord of Boards, Lucky Duck Games, MTS Games, Schwerkraft-Verlag, Studio Supernova, White Goblin Games, 狗吠火車
Designer
Josh Wood
Artist
Chaykov, Erica Ward, Kailene Falls, Magdalena Pruckner, Toshiyuki Hara 原としゆき
Is the game complex? Can a non-gamer play it?
Yes! It's very accessible with minimal text, making it great for beginners or family game nights.
How long does a game take?
Usually between 45 and 60 minutes, depending on how indecisive players are while planning their itinerary.
Can it be played solo?
Absolutely! The game includes specific solo rules, perfect for planning your trip in peace.
Is the game language dependent?
Very little. There is minimal text that is easy to memorize, so the language barrier is almost non-existent.
How many players is it recommended for?
1 to 4 players. It works well in any configuration, but the drafting interaction is great with more people.