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Objective of the Game
In Let's Go! To Japan: Grab Your Passport, players embark on a vacation to Japan, experiencing travel through the eyes of different types of people. The game is about more than just the activities; it's also about who you are and how you interact with the location. Players might be planners who meticulously arrange every detail or spontaneous travelers ready to hop on a train at a moment's notice. The ultimate goal is to have the most fulfilling trip, as determined by end-game scoring.
Preparation (Setup)
To set up Let's Go! To Japan: Grab Your Passport:
- First, complete all other setup rules for the Let's Go! To Japan base game.
- Shuffle all Passport cards.
- Deal 2 Passport cards to each player. (For players relatively new to the game, it is recommended not to use cards with the Mount Fuji icon.)
- Each player chooses 1 Passport card to be their identity for the game.
- Players reveal their selected Passport card simultaneously, placing it face-up on the table near their player board.
- Return the unchosen Passport card to the box, along with any remaining Passport cards.
- If playing solo with this expansion, the travel agents start with all their Experience Track tokens on the "3" space.
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
The Passport cards chosen during setup provide players with unique abilities and scoring opportunities throughout the game. These cards can offer:
- Immediate bonuses: Effects that apply as soon as the card is chosen.
- Useful powers: Abilities that can be used or that affect gameplay throughout the game.
- Additional end game scoring bonuses: Criteria that add points at the end of the game based on specific conditions.
Card effects only apply to the player who has selected that specific Passport card.
Passport Card Clarifications:
- AMBITIOUS: icons don’t count.
- BALANCED: When scoring this card, only cards with a blue Tokyo tag or pink Kyoto tag count, including face-down Walk cards. Do not count any face-up yellow cards without a city tag.
- DISCERNING: If two or more of your Experience Track tokens are tied for the most, choose one to score.
- EXTRAVAGANT: Each still counts toward any “Highlight of the Day” bonus requirements and scoring.
- GO-GETTER: Only are doubled, not any bonus Experience Track icons, Mood Tracker icons, or Wild tokens. Your starting count toward “Highlight of the Day” bonus requirements and scoring.
- LEARNER: The cards that score are: Kyoto National Museum, Kyoto Railway Museum, Manga Museum, Take a Cooking Class, Take a Drumming Class, Take an Ikebana Class, Tokyo National Museum, and Visit an Anime Museum.
- PLANNER: Your starting counts toward “Highlight of the Day” bonus requirements and scoring.
Fim de Jogo e Pontuação
Consulte o manual para detalhes sobre esta seção.
Dicas para Vencer
- When playing with the BALANCED Passport card, focus on acquiring cards with either a blue Tokyo tag or a pink Kyoto tag, as these are the only cards that will contribute to its scoring, including face-down Walk cards.
- If you choose the DISCERNING Passport card and find yourself with multiple Experience Track tokens tied for the highest value, strategically select the one that will yield the most points for you.
- For players with the LEARNER Passport card, prioritize collecting specific activity cards such as Kyoto National Museum, Kyoto Railway Museum, Manga Museum, Take a Cooking Class, Take a Drumming Class, Take an Ikebana Class, Tokyo National Museum, and Visit an Anime Museum, as these are the only ones that will score for this card.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
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