8.0
rating
Ludopedia
6.5
rating
BGG
Our Verdict
Perfect for those looking for a quick filler with a sunny theme and simple mechanics, featuring a clever trading twist.
Highlights
- Refreshing and light theme
- Very easy to teach
- Dynamic player-to-player trading
- Fast and fluid gameplay
Keep in mind
- Lacks depth for hardcore gamers
- Luck of the draw can impact
RECOMMENDED
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Imagine you've opened your own surfboard shaping shop, and the goal is simple: become the most famous shaper in town by creating the most impressive longboards. In Longboard, the vibe is relaxed, but the competition to build the perfect boards is real. You'll need a bit of strategy to manage your supply and assemble card sequences that represent the surfboard's structure.
The game flow revolves around taking two actions per turn. You can draw cards from the deck to fill your personal supply (which stays face-up for everyone to see), or use those cards to start or extend your boards. Here's the catch: to make a board valid, all cards must be of the same color (or wilds), and each new card added must have a value equal to or greater than the one below it. It's like building the board from the bottom up, ensuring the structure is solid.
But it's not just about drawing; you can also trade! There's an interesting mechanic where you offer cards from your supply to an opponent and, in exchange, take a specific card from their supply, provided the total value of what you give is higher than the value of the card you're taking. It's the classic 'I'll give you these two for that one' deal.
To score, you need completed boards (at least four cards). The stickers on the cards are your primary source of points. If you build giant boards or hit the random objective cards set at the start, you'll earn extra bonuses. The game ends when a player completes 3 to 4 boards, with at least one being a beast of 7 or more cards, or when the deck runs out. In the end, the player with the most sticker points and bonuses wins and is crowned the best shaper on the beach!
The game flow revolves around taking two actions per turn. You can draw cards from the deck to fill your personal supply (which stays face-up for everyone to see), or use those cards to start or extend your boards. Here's the catch: to make a board valid, all cards must be of the same color (or wilds), and each new card added must have a value equal to or greater than the one below it. It's like building the board from the bottom up, ensuring the structure is solid.
But it's not just about drawing; you can also trade! There's an interesting mechanic where you offer cards from your supply to an opponent and, in exchange, take a specific card from their supply, provided the total value of what you give is higher than the value of the card you're taking. It's the classic 'I'll give you these two for that one' deal.
To score, you need completed boards (at least four cards). The stickers on the cards are your primary source of points. If you build giant boards or hit the random objective cards set at the start, you'll earn extra bonuses. The game ends when a player completes 3 to 4 boards, with at least one being a beast of 7 or more cards, or when the deck runs out. In the end, the player with the most sticker points and bonuses wins and is crowned the best shaper on the beach!
GALLERY
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Mechanics
Categories
Families
Publisher
25th Century Games
Designer
Reiner Knizia
Artist
Tristam Rossin
Is the game complex?
Not at all! With a very low weight (1.125), it's perfect for those who hate long rulebooks or for family game nights.
How long does a game take?
Quite fast, usually between 20 and 30 minutes. Great as an opener or a palate cleanser between heavier games.
Does it work well with 2 players?
Yes, it supports 2 to 4 players, keeping the trading and building dynamics intact.
Do I need to know English to play?
Hardly. There is very little text on the cards, making it very easy to play regardless of language.
Who do you recommend this for?
Anyone who enjoys set collection games and wants something light, colorful, and beach-themed.