7.3
rating
Ludopedia
6.5
rating
BGG
Our Verdict
Perfect for those looking for a fast and addictive filler with a hint of tension. Great for breaking the ice during game nights!
Highlights
- Fast and dynamic gameplay
- Very easy to learn rules
- Strategic tension during the knock
- Clearing the hand is rewarding
Keep in mind
- Luck heavily influences the hand
- Might be too simple for hardcore gamers
RECOMMENDED
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Ever played a game where winning means having the lowest score possible? In Zero Down, that's exactly the logic: less is more! The goal is to clear your hand of points, but to achieve that, you'll need strategy and a bit of luck to assemble the right combos. The deck consists of 56 cards, divided into seven colors and numbered from 1 to 8. Each player starts with nine cards, and depending on the player count, a few cards remain face-up on the table for everyone to see.
The gameplay is fast and intuitive. On your turn, you have two options: either swap one of your cards for one on the table, or knock on the table to indicate you are satisfied with your hand (passing). But be careful! Once a second player knocks, the round is nearly over. All other players get just one final chance to make a last swap before revealing their hands and calculating the score.
Here is where the magic happens: if you manage to collect five cards of the same color or five cards of the same number, that group scores zero points. For example, if you have three cards with the value 7, you score 7 points; but if you have five of them, they vanish from the total! The peak of the game is the 'Absolute Zero': if you can gather five cards of one color AND five of the same number (using one card to overlap both sets), you shout 'Zero!' and end the round immediately, catching everyone off guard. The game lasts for a number of rounds equal to the number of players, and the person with the lowest cumulative score wins. It's a game of constant tension where you must decide whether to risk one more swap or play it safe to avoid scoring too many points.
The gameplay is fast and intuitive. On your turn, you have two options: either swap one of your cards for one on the table, or knock on the table to indicate you are satisfied with your hand (passing). But be careful! Once a second player knocks, the round is nearly over. All other players get just one final chance to make a last swap before revealing their hands and calculating the score.
Here is where the magic happens: if you manage to collect five cards of the same color or five cards of the same number, that group scores zero points. For example, if you have three cards with the value 7, you score 7 points; but if you have five of them, they vanish from the total! The peak of the game is the 'Absolute Zero': if you can gather five cards of one color AND five of the same number (using one card to overlap both sets), you shout 'Zero!' and end the round immediately, catching everyone off guard. The game lasts for a number of rounds equal to the number of players, and the person with the lowest cumulative score wins. It's a game of constant tension where you must decide whether to risk one more swap or play it safe to avoid scoring too many points.
GALLERY
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In English
2
OK
3
REC
4
BEST
5
REC
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Mechanics
Categories
Publisher
ASYNCRON games, Berliner Spielkarten, Blue Orange Games, Educa Korea, Games 4 Gamers, HomoLudicus, Muduko, Outset Media, Pixie Games, テンデイズゲームズ (TendaysGames), Trefl Joker Line, Zvezda
Designer
Reiner Knizia
Artist
Vincent Burger
Is the game complex?
Not at all! It's super intuitive, and you can learn how to play in less than 5 minutes.
How long does a game last?
It's very fast, usually taking about 20 minutes, depending on the number of players.
Who is this game for?
Anyone! It's a family game, great for non-gamers or for those who want a quick filler between longer games.
Do I need any prior knowledge?
No, the set collection mechanics are very common and easy to grasp.
Is the game heavily luck-based?
Yes, there's luck in the card draw, but the strategy of when to 'knock' to end the round balances the experience.