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rating
Ludopedia
7.3
rating
BGG
Our Verdict
FOR GENRE FANS
If you like the idea of building your deck and throwing some "take that" at your friends, Lords of Grevelheim could be a great pick! It's a straightforward game with a cool theme that you can print at home.
Highlights
- Addictive deckbuilding
- Direct and fun interaction
- Medieval fantasy theme
- Accessible (PnP)
Keep in mind
- Language dependent
- Can frustrate some
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About the game
What you do in a play session
Get ready for a fierce battle for control of the city of Grevelheim in this deckbuilding game! Each player starts with a loyal group of followers (their starting deck) and, each round, the action heats up: play your cards to gather gold, gain attack and defense points, or activate special effects that can turn the tide. The goal is to make your deck increasingly powerful by recruiting new and stronger followers from various available guilds. It's a strategic duel where whoever builds the most efficient deck and knows how to use "take that" actions at the right time gets ahead.
Lords of Grevelheim is a competitive game that demands planning and adaptation. With each new card added to your deck, you shape your future plays and strategies. Interaction is guaranteed with the "take that" mechanics, allowing you to directly disrupt your opponents' plans. If you enjoy card games with a touch of medieval fantasy, where building your game engine and sabotaging opponents is part of the fun, this might be for you. Being a "Print & Play" game, you have the flexibility to produce the materials at home, making it accessible for those who want to try it without spending much. The complexity is moderate, and game time can vary, but the promise is of dynamic matches full of twists and turns. It's a great pick for those who like to see their deck evolve and enjoy a good dose of direct interaction.
Lords of Grevelheim is a competitive game that demands planning and adaptation. With each new card added to your deck, you shape your future plays and strategies. Interaction is guaranteed with the "take that" mechanics, allowing you to directly disrupt your opponents' plans. If you enjoy card games with a touch of medieval fantasy, where building your game engine and sabotaging opponents is part of the fun, this might be for you. Being a "Print & Play" game, you have the flexibility to produce the materials at home, making it accessible for those who want to try it without spending much. The complexity is moderate, and game time can vary, but the promise is of dynamic matches full of twists and turns. It's a great pick for those who like to see their deck evolve and enjoy a good dose of direct interaction.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Publisher
(Web published)
Designer
Dennis Bennett
Artist
Dennis Bennett
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
What is the average playtime?
Playtime can vary quite a bit depending on the number of players and their familiarity with the game, but expect something between 45 and 90 minutes.
How many players can participate?
The game is for 2 or more players. The official description doesn't specify a maximum limit, but games like this usually work best with up to 4 or 5.
Is it a difficult game to learn?
The complexity is considered moderate. The basic rules are easy to grasp, but mastering deckbuilding strategies and interactions takes a few plays.
Do I need to print a lot of components to play?
Yes, as it's a "Print & Play" game, you'll need to print the cards and possibly some tokens. It's worth it if you enjoy the style!
Does the game have a lot of negative interaction?
It has "Take That" mechanics that allow you to hinder opponents. If you don't like this type of interaction, it might not be ideal, but for those who do, it's quite fun.
Do I need to translate the cards?
Yes, the game is language dependent, and you'll need a translation of the cards, either in a spreadsheet or printed directly on them.
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