Lost Cities

KOSMOS, 999 Games, Albi · Board game · 1999
2 · best 2 30 min Weight 1.5/5
7.8 rating Ludopedia
7.3 rating BGG
How to Play Buy · from US$ 12.80
7.8 rating Ludopedia
7.3 rating BGG
Our Verdict

Lost Cities is a fantastic choice for couples or anyone seeking a quick, engaging two-player card game with surprising strategic depth. Its core push-your-luck mechanism combined with careful hand management makes every decision feel impactful.

Highlights
  • Elegant rules, deep strategic choices
  • Excellent two-player dynamic
  • Quick playtime, high replayability
  • Engaging push-your-luck element
Keep in mind
  • Strictly two-player experience
  • Can feel swingy with bad draws
HIGHLY RECOMMENDED
Learn How to Play Step by Step Check out our complete step-by-step rules guide.
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About the game
In Lost Cities, a classic two-player game, you and your opponent embark on thrilling archaeological expeditions to uncover the secrets of lost civilizations. The goal is simple, yet the strategy is deep: accumulate as many points as possible by assembling the most profitable expeditions. The game uses a deck of cards with five (or optionally six, in newer editions) different colors, each representing an excavation site, and values from 2 to 10, plus special 'handshake' cards that act as multipliers.

Each turn, you must make a crucial choice: play a card into one of your expeditions or discard it to a color-matching discard pile. The clever twist is that cards in an expedition must be played in ascending order, but they don't have to be consecutive. Handshake cards are played at the start of an expedition and serve to multiply that journey's final score, but also represent an initial investment that can be risky. After playing a card, you draw another, either from the main deck or from the top of one of the discard piles.

Expeditions start with a negative cost of 20 points, meaning you need to play at least 20 points worth of cards to start making a profit. If you fail, the expedition will result in negative points, and handshake multipliers can even intensify that loss! On the other hand, if you manage to build a robust expedition with eight or more cards, you earn a 20-point bonus. The game continues until the last card from the deck is drawn. Points are then tallied for each expedition, and the game is usually played over three rounds, with the total score determining the winner. It's a game that balances luck and strategy, with tense decisions every round.
Expansions
Rules videos

In English

Rules manual
Rules manual — Lost Cities English · PDF
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BEST PLAYER COUNT
2 BEST
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Game details

Families

Card Games: Draw and Discard Digital Implementations: Board Game Arena Digital Implementations: Steam Digital Implementations: Triqqy Game: Lost Cities Misc: Dice Tower Hall of Fame
Publisher KOSMOS, 999 Games, Albi, Competo / Marektoy, Devir, Filosofia Éditions
Designer Reiner Knizia
Artist Anke Pohl, Claus Stephan, Dennis Lohausen, Michaela Kienle, Thilo Rick, Vincent Dutrait
Frequently Asked Questions
How many players does Lost Cities support?
Lost Cities is exclusively a two-player game, making it ideal for couples or pairs of friends. There is a four-player variant, but it requires two copies of the game.
What is the average playtime for Lost Cities?
A full game of Lost Cities, which typically consists of three rounds, takes about 30 minutes. It's perfect for a quick session or for playing multiple games back-to-back.
What is the complexity level of Lost Cities?
With a BGG weight of 1.4746/5, Lost Cities is considered a light game. The rules are easy to learn, but the strategic depth and 'push your luck' decisions make it engaging for players of all levels.
What are the main components of the game?
The game comes with a deck of colored cards (with values from 2 to 10 and 'handshake' cards), representing the expeditions, and a small board that helps organize the discard piles and players' expeditions.
Who is Lost Cities recommended for?
It's highly recommended for anyone looking for a fast, strategic card game with plenty of interaction between two players. Great for introducing new players to the hobby or for experienced players who want a clever 'filler'.
Are 'handshake' cards always good?
Not necessarily! 'Handshake' cards multiply your expedition's score, but they also multiply the -20 point penalty if you don't accumulate enough points. It's a high-risk, high-reward gamble!