How to Play Luxor: The Mummy's Curse

Queen Games · Board game · 2019
2–5 · best 4 45 min Weight 1.9/5
8.5 rating Ludopedia
7.6 rating BGG

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Step by step

Objective of the Game

In Luxor: The Mummy's Curse, players embark on a quest to hunt treasures within the temple. The core objective remains consistent with the base game, but the expansion introduces new challenges and opportunities. Players are trying to collect treasures and artifacts, avoid the awakened Mummy, and utilize special abilities to gain victory points. The ultimate goal is to have the most victory points at the end of the game.

Preparation (Setup)

To set up Luxor: The Mummy's Curse, follow these steps, incorporating the expansion modules:

  1. Base Game Setup: The rules of the base game remain unchanged.
  2. Horus Cards: Regardless of player count, shuffle the Horus cards into the appropriate decks to ensure there are sufficient Horus cards for the whole game.
  3. Fifth Player (Module 1: The Mummy):
    • Place the Mummy on the first tile in front of the tomb chamber.
    • Shuffle the mummy tiles face down and stack them next to the game board.
    • Reveal the top three mummy tiles and place them next to the stack.
    • Put the supply of talismans near the mummy tiles.
    • Each player takes a number of talismans depending on the number of players:
      • 2 players: 6 talismans per player
      • 3 players: 4 talismans per player
      • 4 players: 3 talismans per player
      • 5 players: 2 talismans per player
  4. Equipment (Module 2):
    • Shuffle the starter cards of the base game and keep them nearby as a draw pile.
    • Each player receives 7 equipment cards of their color (shown at the bottom edge of the cards).
    • Each player shuffles their equipment cards and takes 5 as their initial hand.
    • The remaining equipment cards are returned face down to the box and are not used this game.
  5. Artifact Treasure Tiles (Module 3):
    • Mix the artifact treasure tiles with the treasure tiles of the base game.
    • Place one treasure tile face down on each of the first 10 spaces not depicting any icon, starting from the temple’s entry.
    • Place the remaining treasure tiles face up on all empty spaces of the temple, plus one on each face down tile.
  6. Characters (Module 4):
    • Mix the 8 character cards face down and deal one to each player.
    • Players keep their character face up in front of them.
    • Return all unused characters to the game box.
    • If a player has the "Special key" character, they receive 2 keys from the supply during setup.
  7. Player Count Recommendation: When playing with five players, it is strongly recommended to use the Equipment and Artifact Treasure Tiles expansion modules to ensure plenty of treasures for every player and to reduce the amount of shuffling.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Adventurers

  • Lying Down Adventurers: Adventurers that are lying down are considered to be out of the game; they cannot move, and do not count when collecting treasures or artifacts. However, they do provide victory points for their final location at the end of the game.
  • Reactivating Adventurers: Players may attempt to reactivate (stand up) their adventurers at the start of their turn, but are not required to do so. The player rolls the die once and checks the result:
    • The player stands one of their prone adventurers upright, then the next player takes their turn.
    • The player stands all their prone adventurers upright, then the next player takes their turn.
    • The player stands all their prone adventurers upright, then continues to perform their turn as usual.
  • Reactivation Location: When stood upright again, the adventurers remain on that same tile or space where they had been laid down. This does not entitle the player to collect treasure tiles or resolve tiles.
  • Mummy Restriction: An adventurer sharing its tile with the Mummy cannot be put upright. The Mummy would have to be moved away first.

The Mummy (Module 1)

  • Mummy Movement Trigger: The Mummy moves immediately each time a player adds a Horus card from the Horus board to their hand or plays a Horus card from their hand.
  • Mummy Movement Direction: The Mummy moves from tile to tile towards the starting space (in the opposite direction of the players).
  • Mummy Movement Distance: The Mummy moves as many tiles as the number of eyes shown on the Horus card.
  • Mummy and Opponent Adventurers: If the Mummy passes any other player’s upright adventurers on its way, these must be laid down immediately and are considered to be out of the game as long as they are laid on their side.
  • Mummy and Active Player's Adventurers: The active player’s own adventurers are not affected by the Mummy’s movement when it passes them.
  • Mummy Movement End: Any adventurers on the same tile where the Mummy’s movement ends must be laid down, including those of the active player.
  • Gaining Talismans: The active player takes one talisman from the supply for each opponent of whom at least one adventurer was laid down due to the Mummy's movement.
  • Mummy Loop: Once the Mummy arrives at the last tile before the starting stairs, it is placed back on the first tile in front of the tomb chamber, and continues on from there with the rest of its movement. Any adventurers still standing on the starting space are not affected.
  • Passing the Mummy: An adventurer may pass the Mummy without suffering any consequences.
  • Ending Movement on Mummy's Tile: An adventurer must be laid down if they end their movement on the same tile as the Mummy. In that case, the player does not perform the action of the tile.

Mummy Tile Effects (Module 1)

At the end of their turn, after a player has completed Step 3: Drawing a card, they may decide to activate a mummy tile from the display. To do so, the player must return to the supply the number of talismans shown on the tile. The player performs the ability of that tile, places the tile on the discard pile, and then replaces it with a new tile from the stack. A player may activate only one tile during their turn.

  • Discard cards and redraw: The player discards their complete hand and draws 5 new ones from the draw pile, one after the other, sorting them from left to right as drawn.
  • Move one adventurer: The player advances their adventurer standing nearest to the starting space by 1 or 2 tiles towards the tomb chamber. They do not resolve the tile where the movement ends.
  • 2 points: The player gains 2 victory points immediately.
  • Horus card: The player discards one card of their choice from their hand and draws the topmost Horus card from one of the stacks. They must sort it in the middle of their hand. The Mummy does not move in this case.
  • Choice: The player may take 2 of the 3 depicted items from the supply. They may not take the same item twice.
  • Move card: The player may move any one card of their hand to another position.
  • Scarab: The player takes one scarab from the supply.
  • Move one adventurer: The player advances their adventurer standing nearest to the starting space between 1 to 4 spaces towards the tomb chamber. They do not resolve the tile where the movement ends.
  • Fewest points: The player immediately gains as many victory points as shown on the treasure tile still in play having the fewest number of victory points.
  • Move adventurers: The player advances all their upright adventurers by 4 tiles towards the tomb chamber. None of the tiles where a movement ends are resolved.
  • Move one adventurer: The player advances one of their upright adventurers by 1 tile towards the tomb chamber. They do not resolve the tile where the movement ends.
  • Keys: The player takes 2 keys from the supply.
  • Points: The player immediately gains 2 victory points for each 2 of their collected treasure tiles immediately.
  • One more turn: The player performs another turn immediately.
  • Exchange: The player may return one of their scarabs to the game box and take a new one from the supply.

Equipment Cards (Module 2)

Equipment cards work the same way as the usual starter cards and are played from your hand to the discard pile.

  • 6: The player advances one of their upright adventurers by 6 tiles towards the tomb chamber.
  • 0: The player chooses one of their adventurers standing on a tile and does not move them. Then, that adventurer performs the action of that tile.
  • 1+/2+/3+: The player may decide to play one more card from their hand (either the leftmost or the rightmost), adding the number or die result. Their adventurer advances towards the tomb chamber as many spaces as the sum. Only starter or equipment cards may be played additionally, not Horus cards. At the end of their turn, the player refills their hand to a total of 5. Since the player has an odd number of cards, the first card is placed to the left of the middle cards, with the next card being placed in the middle as normal. Only one additional card is allowed, even if a 1+/ 2+/ 3+ equipment card is played as the second card.
  • +/- 1: The player rolls the die and may increase or reduce the result by 1 (thus the player could move from 0 to 7 spaces).

Artifact Treasure Tiles (Module 3)

  • During Game Function: During the game, the artifact treasure tiles have the same function as other treasure tiles. They show the number of adventurers required to collect them, and the VP’s they generate as reward.
  • Collecting Face Down Tiles: When a player collects a treasure tile that is on top of a face down treasure tile, that treasure tile is turned face up. The adventurers are placed on that tile without collecting it, even if their number is sufficient to collect it. From the next turn onwards, that tile can be collected as usual.

Characters (Module 4)

Each character has a special ability that the owning player may use at different times during the game, depending on the character. Each ability may be used as many times as the player wants, but using the ability is always optional. The character boards may also be used to organize collected treasures, artifacts, keys, and scarabs as depicted.

  • Reroll: Each time the player has to roll the die due to a played card, they may use the first result, or choose to reroll the die (once only) and use the second result.
  • Rearrange hand: Each time a new adventurer of any player (themselves or other players) enters the game, the player may move one card in their hand to any other position.
  • Select Horus card: Each time the player draws a Horus card due to a Horus tile, they may take the top card from any of the stacks, placing it in the middle of their hand as normal.
  • Extra VP: Each time the player collects a treasure tile, they gain 1 extra VP, recording it on the scoring track.
  • Ahead!: Any card played by the player can be considered a one movement instead. Then, that adventurer performs the action of that tile.
  • Temple tile action: Each time the player collects a treasure tile and reveals a temple tile by doing so, they perform the action of that temple tile immediately (but only once).
  • Extra turn: Each time the player has completed a pure set of treasure tiles (vase, statue, and jewelry w/o any wild card) they may perform one more turn immediately. Flip the tiles of that set face down to indicate it has been used for this purpose. Flipped tile sets still award points during final scoring.
  • Special key: Each time the player plays a card other than a Horus card, they may discard one of their keys to increase or decrease the card’s number by 1. Their adventurer moves according to the new number. That number must not be negative, but zero is allowed.

Fim de Jogo e Pontuação

Consulte o manual para detalhes sobre esta seção.

Dicas para Vencer

Consulte o manual para detalhes sobre esta seção.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Luxor: The Mummy's Curse rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Luxor: The Mummy's Curse?
In Luxor: The Mummy's Curse, players embark on a quest to hunt treasures within the temple. The core objective remains consistent with the base game, but the expansion introduces new challenges and opportunities. Players are trying to collect treasures and artifacts, avoid the awakened Mummy, and utilize special abilities to gain victory points. The ultimate goal is to have the most victory points at the end of the game.
How do you set up Luxor: The Mummy's Curse?
To set up Luxor: The Mummy's Curse, follow these steps, incorporating the expansion modules: Base Game Setup: The rules of the base game remain unchanged. Horus Cards: Regardless of player count, shuffle the Horus cards into the appropriate decks to ensure there are sufficient Horus cards for the whole game. Fifth Player (Module 1: The Mummy): Place the Mummy on the first tile in front of the tomb chamber. Shuffle the mummy tiles face down and stack them next to the game board. Reveal the top…
How do you play Luxor: The Mummy's Curse?
Consulte o manual para detalhes sobre esta seção. Adventurers Lying Down Adventurers: Adventurers that are lying down are considered to be out of the game; they cannot move, and do not count when collecting treasures or artifacts. However, they do provide victory points for their final location at the end of the game. Reactivating Adventurers: Players may attempt to reactivate (stand up) their adventurers at the start of their turn, but are not required to do so. The player rolls the die once…
How does Luxor: The Mummy's Curse end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Luxor: The Mummy's Curse?
Consulte o manual para detalhes sobre esta seção.
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