9.0
rating
Ludopedia
8.1
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those looking to vary their playstyle with a mind-control character. The versatility of working across two game versions is the highlight.
Highlights
- New tactical playstyle
- Compatible with Academy and Arena
- Interesting control mechanics
- Adds depth to duels
Keep in mind
- Moderate language dependency
- Requires base game to play
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About the game
What you do in a play session
If you already enjoy the magical mayhem of Mage Wars, get ready to level up your game with the Forcemaster expansion. Here, the goal isn't just to throw fireballs, but to master the art of telekinesis. You take on the role of a Forcemaster, a mage who uses the power of the mind to manipulate the battlefield and prove that intellect is the deadliest weapon of all. It's the kind of character that literally messes with your opponent's head, bringing new control and strategic dynamics to the matches.
The best part is that this expansion is highly versatile: it works both in Mage Wars: Academy, the faster and more accessible version, and in Mage Wars: Arena, for those seeking a denser and more complex experience. If you feel like your duels are becoming repetitive, the Forcemaster arrives to shake things up, forcing other mages to rethink their positioning and defense tactics.
Since we're talking about a card game with tactical combat, the experience focuses on synergy and timing. You'll need to manage your resources and use dice rolling to your advantage to ensure your telekinetic attacks hit their mark. It's the perfect choice for players who love characters with distinct playstyles and want to add more layers of depth to their arsenal. Prepare your mind, organize your spells, and show that brute force is nothing compared to the mental power of a Forcemaster!
The best part is that this expansion is highly versatile: it works both in Mage Wars: Academy, the faster and more accessible version, and in Mage Wars: Arena, for those seeking a denser and more complex experience. If you feel like your duels are becoming repetitive, the Forcemaster arrives to shake things up, forcing other mages to rethink their positioning and defense tactics.
Since we're talking about a card game with tactical combat, the experience focuses on synergy and timing. You'll need to manage your resources and use dice rolling to your advantage to ensure your telekinetic attacks hit their mark. It's the perfect choice for players who love characters with distinct playstyles and want to add more layers of depth to their arsenal. Prepare your mind, organize your spells, and show that brute force is nothing compared to the mental power of a Forcemaster!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders, Pegasus Spiele
Designer
Bryan Pope, Matthew Burch
Community
Data from BoardGameGeek
413owners
72wishlist
25want to play
Frequently Asked Questions
Quick answers before you buy
Which game do I need to use this expansion?
You need either Mage Wars: Academy or Mage Wars: Arena. It's designed to work with both!
Does the Forcemaster significantly change the game dynamics?
Yes! He focuses on telekinesis and control, which changes how you interact with your opponent compared to basic mages.
Is the game hard to learn?
If you're already familiar with Mage Wars, it's quite easy. The weight is medium (2/5), so the learning curve is smooth.
How long does a match last with him?
In Academy mode, matches usually last between 20 and 30 minutes. Fast and intense.
Does the language of the cards get in the way?
Since there's moderate language dependency, if you're not fluent in English, you might need a translation sheet for the cards.