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rating
Ludopedia
8.4
rating
BGG
Our Verdict
RECOMMENDED
Magic duel enthusiasts will love the chance to reroll dice with Akiros Gunst Enchantment.
Highlights
- Strategic rerolling
- Game control boost
- Great for open drafts
Keep in mind
- Two‑player only
- Moderate complexity
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About the game
What you do in a play session
Having already battled across the Mage Wars arenas, you'll enjoy the new promotional card Akiros Gunst Enchantment, released in 2014 as part of Organized Play Kit 2. It’s a reward for participating in Organized Play sessions, so if you’ve been to one, you might already have this gem in hand. The card costs 2/1 (two blue mana and one red mana) and brings the Magierbindung +2 trait, boosting your mage’s presence on the battlefield. The real advantage is that, during an attack, you can choose to reroll either the attack die or the effect die, giving you more control over outcomes and, who knows, turning the tide in your favor. This effect dovetails neatly with Mage Wars mechanics: dice rolling, grid movement, and simultaneous action selection. Plus, the variable player powers mechanic already allows each mage to have unique abilities; the Akiros Gunst Enchantment adds a new layer of strategy, letting you fine‑tune your tactics at the critical moment. As part of an expansion, the card doesn’t change the core game structure but adds a new open‑draft option, where players can choose among different enchantment cards. If you enjoy card games with a fantasy combat theme and crave fast‑paced, tactical decision‑making, this card is a great addition to your arsenal. The game itself lasts about 90 minutes, is for two players, and has a weight of 5 on BGG, indicating a moderate complexity level. In short, the Akiros Gunst Enchantment is a fun boost that brings more dynamism and strategic rerolling, perfect for those looking to upgrade their mage duels.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders, Pegasus Spiele
Designer
Benjamin Pope, Bryan Pope
Artist
Roberto Pitturru
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The game is designed for two players.
How long does a game last?
A typical game lasts about 90 minutes.
What is the complexity level?
The complexity is moderate, with a weight of 5 on BGG.
What components are needed?
Mage Wars base cards, the Akiros Gunst Enchantment card, six‑sided dice, a grid board, mage tokens, and other components from the base game.
Who is it recommended for?
Recommended for players who enjoy fantasy card games with combat and dice‑rolling mechanics.
How does the reroll work?
When you attack, you can choose to reroll either the attack die or the effect die.
Do I need the base game?
Yes, the card is an expansion of the Mage Wars base game.