—
rating
Ludopedia
7.6
rating
BGG
Our Verdict
An epic upgrade for seasoned Mage Wars players!
Highlights
- Fast, strategic combat
- Engaging area control
- Tokens that boost armor
Keep in mind
- Limited promotion
- Only from Gen Con 2014
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About the game
What you do in a play session
If you’ve dived into the world of Mage Wars, you already know that every creature brings its own personality and impact on the board. In 2014, Gen Con handed out a promotional card that upgrades one of the game’s most iconic figures: the Dragonclaw Wolverine. This card isn’t a replacement for any base‑game monster, but it can be played as an extra creature card when you’re allowed to use promos.
The Dragonclaw Wolverine is a 14‑mana creature that costs 14 mana to play. It has 13 health and 2 armor, and is marked “Fast Attack,” meaning it can attack every turn regardless of whether it’s your turn or not. Its main attack, “Ripping Claws,” rolls three dice; if the total is 8 or more, it inflicts bleed and gains a +1 piercing bonus. Additionally, for each token it accumulates, its armor increases by +1, making it harder to bring down. If it has three or more rage tokens, the attack gains a counter‑strike effect, letting it return damage to the attacker.
The card celebrates the core mechanics of Mage Wars: dice rolls that determine action success, simultaneous action selection that keeps the game moving fast, and area control that decides who dominates the board. As a promo, it adds an extra layer of strategy for those who already master the game and want to experiment with combat variations. If you enjoy cards that shift the flow of battle and have a deck ready to use promos, the Dragonclaw Wolverine will be a solid addition to your collection.
The Dragonclaw Wolverine is a 14‑mana creature that costs 14 mana to play. It has 13 health and 2 armor, and is marked “Fast Attack,” meaning it can attack every turn regardless of whether it’s your turn or not. Its main attack, “Ripping Claws,” rolls three dice; if the total is 8 or more, it inflicts bleed and gains a +1 piercing bonus. Additionally, for each token it accumulates, its armor increases by +1, making it harder to bring down. If it has three or more rage tokens, the attack gains a counter‑strike effect, letting it return damage to the attacker.
The card celebrates the core mechanics of Mage Wars: dice rolls that determine action success, simultaneous action selection that keeps the game moving fast, and area control that decides who dominates the board. As a promo, it adds an extra layer of strategy for those who already master the game and want to experiment with combat variations. If you enjoy cards that shift the flow of battle and have a deck ready to use promos, the Dragonclaw Wolverine will be a solid addition to your collection.
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders
Designer
Benjamin Pope, Bryan Pope
Artist
Herckeim
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can use the promo card?
The card is designed for two‑player games, just like the base game.
How long does a game last when using the promo card?
The game remains within the 90‑90 minute range, similar to the base game.
What is the complexity level when using the promo card?
The complexity stays medium to high, as the card adds new control tactics and token mechanics.
What components does the promo card include?
It contains the card itself with its stats, plus tokens that can be used to boost armor and trigger a counter‑strike.
Who is the promo card recommended for?
Recommended for collectors, Mage Wars fans, and players who enjoy dynamic combat strategies.
How do you play the promo card in the game?
When allowed, simply play the card as an extra creature in your deck.
Does the card have any special mechanics?
Yes, it uses dice rolls, simultaneous action selection, area control, and rage tokens that activate a counter‑strike.