—
rating
Ludopedia
8.3
rating
BGG
Our Verdict
FOR GENRE FANS
If you enjoy Mage Wars and like cards that shake up the board, Gravikor might be your new secret weapon against flyers!
Highlights
- Powerful area control
- Key ability denial
- Sturdy ground threat
Keep in mind
- High mana cost
- Requires good positioning
- Strategy dependent
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About the game
What you do in a play session
Hey everyone! Ready for another card to spice up your Mage Wars battles? This one is Gravikor, a legendary card that arrives costing 8 mana and brings a game-changing ability. With 6 health and 4 armor, it's not just for show, but its main skill is what really grabs attention: all creatures within 2 zones of Gravikor lose the 'Flying' trait and cannot gain it. Think about it, this can be a game-changer against aerial armies or to protect your ground units from attacks from above.
Gravikor isn't just about having a sturdy body, but about controlling space and denying the opponent's tactical advantages. Imagine that situation where you're about to be flanked by flying creatures, and suddenly, this card enters play and neutralizes that threat. It's the kind of move that can turn the tide in your favor. Of course, it has a high mana cost, so using it at the right moment is crucial. There's no point in spending all your energy on a card that can be easily countered or doesn't fit your current strategy.
The interaction with other cards and synergy with your own deck is what will define how powerful Gravikor can be. It demands good planning and a sharp reading of the battlefield. If you enjoy Mage Wars and like adding elements that force the opponent to rethink their tactics, this card is a great addition. It adds an interesting layer of area control and ability denial, making each match more dynamic and full of strategic decisions. It's worth checking out how it fits into your playstyle!
Gravikor isn't just about having a sturdy body, but about controlling space and denying the opponent's tactical advantages. Imagine that situation where you're about to be flanked by flying creatures, and suddenly, this card enters play and neutralizes that threat. It's the kind of move that can turn the tide in your favor. Of course, it has a high mana cost, so using it at the right moment is crucial. There's no point in spending all your energy on a card that can be easily countered or doesn't fit your current strategy.
The interaction with other cards and synergy with your own deck is what will define how powerful Gravikor can be. It demands good planning and a sharp reading of the battlefield. If you enjoy Mage Wars and like adding elements that force the opponent to rethink their tactics, this card is a great addition. It adds an interesting layer of area control and ability denial, making each match more dynamic and full of strategic decisions. It's worth checking out how it fits into your playstyle!
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders, Pegasus Spiele
Designer
Benjamin Pope, Bryan Pope
Artist
Drew Baker, Jeremy McHugh
Community
Data from BoardGameGeek
55owners
21wishlist
3want to play
Frequently Asked Questions
Quick answers before you buy
How many players does this card support?
This is a promo card for Mage Wars, which is a 2-player game. The card itself doesn't change the player count of the base game.
What is the approximate playtime with this card?
Mage Wars playtime is generally around 90 minutes. This card doesn't significantly alter that duration but can influence the game's dynamics.
What is the complexity of using Gravikor?
Gravikor has a considerable mana cost and its effect is situational. It requires a good understanding of the rules and game flow to be used effectively, so we'd say it has moderate complexity within the game.
How many components come in this 'expansion'?
As a promotional card, it usually comes as a single card. It's an addition to an already existing base game.
Who is this card most recommended for?
Players who enjoy controlling the battlefield, denying specific opponent abilities, and who play the base version of Mage Wars. It's great against strategies focused on flying units.
Do I need the Mage Wars base game to use this card?
Yes, absolutely! This is a promotional card and acts as an expansion, requiring the Mage Wars base game to be used.
Does Gravikor's ability affect allied creatures too?
Yes, the description states 'All creatures,' which generally includes your own. It's important to position Gravikor well to minimize the negative impact on your own units.