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rating
Ludopedia
7.6
rating
BGG
Our Verdict
FOR GENRE FANS
For Mage Wars fans looking to boost their combat with a versatile caster, Joseph Trublood is a cool addition! He brings healing and special defense in one package.
Highlights
- Healing and special defense
- Unique legendary character
- Great for collectors
- Good vs. undead
Keep in mind
- Two-player only
- Requires base game
- Limited promo
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About the game
What you do in a play session
Hey there, folks! Joseph Trublood, the High Cleric, has arrived to give your Mage Wars a boost! This promo card, straight from organized play events, introduces a legendary caster costing 12 mana with 10 health. Joseph isn't just any mage; he gains extra armor against undead or dark creatures, offering a nice tactical edge. To top it off, he boasts two main attacks: the 'Quick Attack' with the Staff of Smiting, which throws 3 dice at undead and dark creatures with a +2 bonus; and the 'Full Attack' with Healing Light, a ranged attack that heals living creatures for the rolled amount. It's the perfect card for those who enjoy adding a unique and powerful touch to their deck, focusing on healing and defense against specific enemy types. If you're already a Mage Wars fan and love collecting these exclusive pieces, this one's for you!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders, Pegasus Spiele
Designer
Benjamin Pope, Bryan Pope
Artist
Igor Kieryluk
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is Joseph Trublood a complete game or do I need another one to play?
This is a promotional card, so you need the base Mage Wars game to use it. It is not a standalone game.
How many people can play with this card?
Mage Wars is a two-player game, and this card follows that rule. It adds an option for duels between two mages.
What is the average playtime with this card included?
Mage Wars games typically take around 90 minutes. Adding a promo card like this doesn't drastically change that time but can influence the duration depending on how it's used.
Does this card make the game harder to learn?
If you're already familiar with Mage Wars rules, adding this card shouldn't complicate things much. It introduces new options, but the overall complexity of the game remains.
Where can I get this card?
As a promotional card, it was distributed at organized play events. It might be harder to find in regular stores, being more common in collector's markets or trades.
Is this card essential for winning in Mage Wars?
It's not essential, but it offers unique healing and defense abilities that can be very useful in certain strategies or against specific creature types. It's a great addition, but not mandatory.