If you play Mage Wars and enjoy having extra cards for that special touch, Minor Heal is an interesting addition to your collection! It's a promo card with a dice-dependent healing mechanic.
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Highlights
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Useful situational healing
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Adds tactical unpredictability
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Cool promo item
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Expands gameplay options
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Keep in mind
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Relies on dice rolls
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Considerable mana cost
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Event-based promo
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About the game
What you do in a play session
Hey there, board game enthusiasts! If you're a fan of Mage Wars and always on the lookout for that extra spice to your epic battles, this promo card is for you! Released as a reward in organized play events and part of the 'Allegiance in Blood' story arc, 'Minor Heal' is a healing incantation costing 5 mana, capable of giving a boost to a target creature. The catch is that the healing amount is determined by rolling 5 attack dice – so sometimes you'll save the day with a generous heal, and other times it'll just be a minor patch-up. It's the kind of card that can turn the tide in a crucial moment, but with that dose of luck we love (or hate!) from dice rolls. Perfect for those who already master Mage Wars' rules and want to expand their tactical options with a touch of unpredictability. If you're looking for a way to surprise your opponent or give a crucial unit a second chance, this card might be the missing piece in your arsenal. Remember, it's a promotional card, so it can be a neat find for collectors and dedicated players who want all options available.
Is this card essential for playing Mage Wars? expand_more
No, it's a promotional card. Mage Wars is fully playable without it, but it adds an extra tactical option and an element of luck.
What type of player is this card best suited for? expand_more
Mage Wars players who enjoy collectibles, participate in events, or want more variety in their spellcasting options, especially for unexpected healing.
What is the cost and main effect of Minor Heal? expand_more
It costs 5 mana and heals a target creature based on the result of rolling 5 attack dice. The healing amount can vary significantly.
Is this card easy to obtain? expand_more
As an event promotional card, it might be a bit harder to find than the game's regular cards. It's usually obtained at tournaments or organized events.
Does this card significantly change the game's strategy? expand_more
It doesn't radically alter strategy, but it offers a tool to deal with unexpected situations or give a crucial unit a last chance, adding a risk/reward element.
Is the healing guaranteed or dependent on luck? expand_more
The healing is entirely dependent on the roll of the 5 attack dice. You might roll a high value and heal a lot, or a low value for minimal healing.
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