How to Play Magic Maze: Hidden Roles

Sit Down!, 2Tomatoes Games, Pegasus Spiele · Board game · 2018
3–8 · best 4 15 min Weight 1.5/5
— rating Ludopedia
6.9 rating BGG

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Step by step

Objective of the Game

This expansion transforms Magic Maze into a semi-cooperative game by introducing secret roles, including the possibility of a traitor, secret missions, or special rules for players. The core objective for Heroes remains to collect items and escape before the timer runs out. However, a Traitor player aims to prevent the heroes from succeeding without revealing their identity. The Traitor wins if the timer runs out completely, or if an accusation against a hero is validated. If you are a Hero with a Mission card, you only win if the heroes win AND you have accomplished your mission. If you are a Traitor with a Traitor Mission card, you only win if the heroes lose AND you have accomplished your mission.

Preparation (Setup)

Level 1: There is a Traitor Among You (A Cards)

  1. Select as many cards marked A as there are players. One of these cards must be a Traitor card, and the others must be Hero cards.
  2. Shuffle these cards and deal one face down to each player.
  3. Secretly look at your card to determine your role.
  4. Place the "I’ve got my eye on you" card where everyone can reach it, just like the "Do something!" pawn.

Level 2: Multiple Traitors… Could Be! (B Cards)

  1. Select all of the cards marked B (8 heroes and 3 traitors).
  2. Shuffle them and deal one face down to each player.
  3. Put away the rest of the cards; you will not need them.
  4. Secretly look at your card. This means there are 0-3 traitors in the game.

Level 3: Missions and Special Rules (C Cards)

  1. Select all of the cards marked C (including the 3 traitors).
  2. Shuffle them and deal one face down to each player.
  3. Secretly look at your card. There are 0-3 traitors in the game.
  4. Check the lower part of the card for any conditions (e.g., "4 players and more" or specific game elements). If your current game does not meet the card’s conditions, discard it and draw a new one.
  5. Once everyone has a card whose conditions are met, put away the rest of the cards; you will no longer need them.

Level 4: Particular Circumstances (D Cards)

  1. Select all of the cards marked D.
  2. Shuffle them and deal one face down to each player.
  3. Secretly look at your card.
  4. Check the conditions on the lower part of your card. If your current game does not meet the conditions, discard it and draw a new one.
  5. Put away the rest of the cards; you will not need them.

Level 5: Missions for Traitors (E Cards)

Play with all the cards marked E. Use the same setup as usual.

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Accusing a Player

At any time, even when communication is normally not allowed, you can accuse a player of being the traitor. To do this:

  1. Point at the player you wish to accuse and say, "Traitor!"
  2. Everyone else, except the accused, has 5 seconds to show their agreement with a thumbs-up or disagreement with a thumbs-down.
  3. The game does not pause during a vote.

Accusation Rejected

If at least one player disagrees, or fails to answer within the allotted time, your accusation is unsuccessful, and the game continues.

Accusation Validated

If everyone, except the accused, gives a thumbs-up, your accusation is validated. The accused player immediately reveals their Role card.

  • If the accused was indeed the traitor, that player is eliminated from the game. The accuser may flip the sand timer if they wish, even if it ran out completely during the accusation process.
  • If the accused was a hero, the game ends immediately, and the traitor wins.

Accusing Multiple Players (Level 2)

At any time, you can accuse multiple players at the same time. To do this, point out the players you wish to accuse, and say, "Traitors!". As with a single accusation, everyone who is not involved must agree with your accusation in order to validate it.

  • If your accusation is validated, and they are all traitors, they all are eliminated from the game.
  • If there is even one hero among the accused, the traitors win the game.

"I’ve got my eye on you!" Card

To avoid accusing a player prematurely, you can use the "I’ve got my eye on you!" card. At any time, you can take the card and place it in front of a player as a warning, to indicate that the player seems suspicious to you, and you invite others to keep a close eye on this one.

Elimination

When you are eliminated, give your Action tile to the player on your left, who now must also control the additional actions. If a player already controls multiple Action tiles, they pass the new tile(s) to the left, and so on until the Action tiles are distributed as evenly as possible.

Phantoms (Level 2)

When a traitor is eliminated by an accusation during the game, they become a phantom and can still claim a partial victory if the heroes lose the game. Keep your face-up Role card in front of you.

  • As a phantom, you can speak freely when no communication is allowed, to taunt others and sow confusion.
  • You can neither raise your voice nor make gestures.
  • You must remain silent during communication phases.

Special Rules Cards (Level 3)

These Role cards impose a rule to which you must adhere during the game. If you momentarily forget to apply the rule, wait until the end of the game to apologize, but get right back to following the rule.

Mission Cards (Level 3)

These Role cards give you a secret mission that you must complete during the game. If your mission has become impossible at any time, you must confess, "I have failed!" and reveal your Role card. You are then eliminated, and you pass your Action tile(s) to your left neighbor.

Variable Cards (Level 4)

If you have a card with a symbol above the effect text, the main background color indicates whether you are a traitor or a hero at the beginning of the game. However, certain conditions fulfilled during the game can make you switch sides.

Traitor Mission Cards (Level 5)

These Traitor cards give you a secret mission that you must complete during the game. If your mission becomes impossible at any time, you must confess, "I have failed!" and reveal your Role card. You are then eliminated, and you pass your Action tile(s) to your left neighbor.

Fim de Jogo e Pontuação

The game ends immediately if:

  • The timer runs out completely (Traitor wins).
  • An accusation against a hero is validated (Traitor wins).
  • A hero with a Mission card confesses "I have failed!" because their mission became impossible (that player is eliminated, but the game continues for others).
  • A hero abandons the heist (see below).

Hero Victory

Heroes win if they collect the items and escape before the timer becomes completely empty, and no accusation against a hero was validated.

If you have a Mission card, you only win if the heroes win AND you have accomplished your mission.

Traitor Victory

The Traitor wins if the timer runs out completely, or if an accusation against a hero is validated.

If you have a Traitor Mission card, you only win if the heroes lose AND you have accomplished your mission.

Abandoning the Heist (Level 2)

This is only possible if you are a hero, and it must be done before the theft occurs. All you have to do is announce, "I’m abandoning the heist!" and reveal your Role card. The other players must then also reveal their card.

  • If you indeed were the only hero, you win the game.
  • If there was at least one other hero, the traitors win the game.

Divining the Missions (Level 5)

If the heroes win the game by escaping after the theft, the traitors have one last chance to win. First, each traitor reveals their Role card.

Traitors: One at a time, and in whatever order you speak up, you can point at a face-down Role card and announce the hero mission you think it is. Its owner reveals the card. If you are correct, you swap your card with theirs; you join the winning team, and the other player is now a loser. Each card can only be guessed once. Then, reveal any remaining Hero Role cards, as at the end of any game. You can only guess missions, not special rules.

Dicas para Vencer

  • Add more Mall tiles to your games if the heroes win too often; play with fewer tiles if the traitors win too often.
  • You can also increase the difficulty for the heroes by starting with an Out of Order token on the first Sand Timer space (the one on the starting tile). This will result in shorter games.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Magic Maze: Hidden Roles rulebook or browse it online with our AI rules assistant.
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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Magic Maze: Hidden Roles?
This expansion transforms Magic Maze into a semi-cooperative game by introducing secret roles, including the possibility of a traitor, secret missions, or special rules for players. The core objective for Heroes remains to collect items and escape before the timer runs out. However, a Traitor player aims to prevent the heroes from succeeding without revealing their identity. The Traitor wins if the timer runs out completely, or if an accusation against a hero is validated. If you are a Hero…
How do you set up Magic Maze: Hidden Roles?
Level 1: There is a Traitor Among You (A Cards) Select as many cards marked A as there are players. One of these cards must be a Traitor card, and the others must be Hero cards. Shuffle these cards and deal one face down to each player. Secretly look at your card to determine your role. Place the "I’ve got my eye on you" card where everyone can reach it, just like the "Do something!" pawn. Level 2: Multiple Traitors… Could Be! (B Cards) Select all of the cards marked B (8 heroes and 3…
How do you play Magic Maze: Hidden Roles?
Consulte o manual para detalhes sobre esta seção. Accusing a Player At any time, even when communication is normally not allowed, you can accuse a player of being the traitor. To do this: Point at the player you wish to accuse and say, "Traitor!" Everyone else, except the accused, has 5 seconds to show their agreement with a thumbs-up or disagreement with a thumbs-down. The game does not pause during a vote. Accusation Rejected If at least one player disagrees, or fails to answer within the…
How does Magic Maze: Hidden Roles end, and how do you score?
The game ends immediately if: The timer runs out completely (Traitor wins). An accusation against a hero is validated (Traitor wins). A hero with a Mission card confesses "I have failed!" because their mission became impossible (that player is eliminated, but the game continues for others). A hero abandons the heist (see below). Hero Victory Heroes win if they collect the items and escape before the timer becomes completely empty, and no accusation against a hero was validated. If you have a…
What are some tips for winning Magic Maze: Hidden Roles?
Add more Mall tiles to your games if the heroes win too often; play with fewer tiles if the traitors win too often. You can also increase the difficulty for the heroes by starting with an Out of Order token on the first Sand Timer space (the one on the starting tile). This will result in shorter games.
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