Our Verdict
HIGHLY RECOMMENDED
Essential for those seeking more challenge and He-Man nostalgia. The flexibility of using AI or a human villain is the standout feature.
Highlights
- New villains with unique abilities
- Highly detailed miniatures
- Flexible control modes (AI or Player)
- Increases campaign tactical depth
Keep in mind
- Moderate language dependency for text
- Requires the base game to play
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About the game
What you do in a play session
Get ready to crank up the chaos in Eternia! 'The Evil Horde' expansion arrives to tip the scales of power, bringing the dreaded Horde of Evil into Clash for Eternia. If you thought the game was already challenging, things get really interesting with the arrival of new nefarious villains coming to wreck the heroes' plans.
The biggest strength of this expansion is its versatility. You aren't just getting pretty new figures (though the miniatures are a highlight), but full-fledged characters with their own skill paths and unique abilities. The cool part is that these new villains can be integrated in several ways: you can have a player taking full control of the Horde, or you can use them as AI-controlled characters if you want to keep the pure cooperative experience.
Each new character brings their own set of cards and progression paths, meaning the combat strategy changes completely. You'll have to adapt how your heroes move and attack to handle the Horde's specific tactics. It's the perfect addition for those looking to expand the campaign narrative, adding more layers of difficulty and new tactical possibilities to the board. Whether you're a fan of 80s nostalgia or just love miniature games with tactical combat and character progression, this expansion is essential to give your base game experience a serious upgrade.
The biggest strength of this expansion is its versatility. You aren't just getting pretty new figures (though the miniatures are a highlight), but full-fledged characters with their own skill paths and unique abilities. The cool part is that these new villains can be integrated in several ways: you can have a player taking full control of the Horde, or you can use them as AI-controlled characters if you want to keep the pure cooperative experience.
Each new character brings their own set of cards and progression paths, meaning the combat strategy changes completely. You'll have to adapt how your heroes move and attack to handle the Horde's specific tactics. It's the perfect addition for those looking to expand the campaign narrative, adding more layers of difficulty and new tactical possibilities to the board. Whether you're a fan of 80s nostalgia or just love miniature games with tactical combat and character progression, this expansion is essential to give your base game experience a serious upgrade.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
CMON Global Limited
Designer
Leo Almeida, Michael Shinall
Artist
Henning Ludvigsen
Community
Data from BoardGameGeek
850owners
37wishlist
15want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes, this is an expansion. You need 'Masters of the Universe: The Board Game' to use this content.
Can I play solo or cooperatively?
Yes! The Horde villains can be controlled by a player (competitive mode) or via AI (cooperative mode).
Is the game hard to set up?
Like most miniature games, it requires assembly and organization of components, but nothing a genre fan can't handle.
Do I need fluent English to play?
There is moderate language dependency. Since there are cards and abilities, having a translation or reference sheet helps those who aren't fluent.
What exactly comes in the box?
New Horde villain miniatures, ability cards, progression trees, and new campaign scenarios.