Our Verdict
RECOMMENDED
A brilliant, physical puzzle for solo logic enthusiasts.
Highlights
- Unique map-folding mechanic
- Highly portable and compact
- Excellent difficulty progression
- Immersive tactile experience
Keep in mind
- Strictly a solo game
- Requires high attention to detail
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About the game
What you do in a play session
Get your brain ready, because Mazescape: Labýrinthos is not playing around! If you're the type who loves a good puzzle and doesn't mind a little mental workout, this solo game from Devir is about to become your new best friend. The concept is brilliant and unlike anything you've seen: you get physical maps that you literally have to open, close, and fold to navigate. Forget the idea of just moving a piece across a flat surface; here, three-dimensionality is the key to survival.
The goal sounds simple on paper but is a total brain-twister in practice: you start at the compass rose and must slide a special pointer along the white labyrinth paths, without ever lifting it from the map. The big twist? To find the legendary Impossible Triangle and escape, you'll have to manipulate the map itself, passing under bridges or climbing ladders that only exist when you fold the paper in a specific way. It's a tactile, almost physical experience of discovery.
The journey is split into three main territories: the Docks, the Graveyard, and the Mountain. The game is excellently structured, starting with friendlier maps to help you grasp the logic, and progressively ramping up the difficulty until you hit the final challenge that will leave you wondering, 'how did I miss that?'. Beyond the main escape, there are secondary objectives for those who want to squeeze every drop of satisfaction (and headache) out of the experience. It's a compact game, easy to take anywhere, but with a depth that will keep you hooked through multiple sessions as you try to uncover every nook and cranny of the seven included maps. It's the kind of challenge where you think, 'I'll just try one,' and before you know it, you're already tackling the next map!
The goal sounds simple on paper but is a total brain-twister in practice: you start at the compass rose and must slide a special pointer along the white labyrinth paths, without ever lifting it from the map. The big twist? To find the legendary Impossible Triangle and escape, you'll have to manipulate the map itself, passing under bridges or climbing ladders that only exist when you fold the paper in a specific way. It's a tactile, almost physical experience of discovery.
The journey is split into three main territories: the Docks, the Graveyard, and the Mountain. The game is excellently structured, starting with friendlier maps to help you grasp the logic, and progressively ramping up the difficulty until you hit the final challenge that will leave you wondering, 'how did I miss that?'. Beyond the main escape, there are secondary objectives for those who want to squeeze every drop of satisfaction (and headache) out of the experience. It's a compact game, easy to take anywhere, but with a depth that will keep you hooked through multiple sessions as you try to uncover every nook and cranny of the seven included maps. It's the kind of challenge where you think, 'I'll just try one,' and before you know it, you're already tackling the next map!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Devir, Banana Games, Furinkazan board game, IELLO, JJ Board Game, KOSMOS, Ludoismo, Nasza Księgarnia, TLAMA games
Designer
Pablo Céspedes, Víctor Hugo Cisternas
Artist
Ivana Gahona
Community
Data from BoardGameGeek
2,313owners
470wishlist
36want to play
Frequently Asked Questions
Quick answers before you buy
Can it be played with more than one person?
No, Mazescape is designed exclusively as a solo experience.
How long does a session take?
It depends on your skill, but it usually takes between 5 to 90 minutes per map.
How difficult is it?
It starts quite easy to help you learn, but scales up to a very challenging and brain-teasing level.
Is it easy to travel with?
Absolutely! It is very compact and perfect for carrying in a backpack.
Do I need to know English to play?
Language dependency is moderate; the focus is visual and spatial, but having a translation helps with objectives.
What's inside the box?
You get the maps, the special pointer, and all the components needed to navigate the labyrinths.
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