How to Play Meadow: Adventure Book
1. Objective of the Game
Meadow: The Adventure Book is an expansion that takes players on a series of hikes, each introducing new gameplay elements and scoring variations. Players explore nature, observe wildlife, and complete goals to earn victory points and stars. The player with the most stars at the end of the campaign wins. In case of a tie, players share victory.
The expansion includes 6 unique hikes, which can be played individually or as part of a hiking mode campaign. Each hike features its own rules, components, and achievements.
2. Preparation (Setup)
Before starting:
- Add cards from Envelope U - Big Encounters along with its goal token.
- Assemble the 6 boxes included in the expansion before your first game.
- Place the adventure book next to the main board, replacing the campfire board from the base game.
- Set up notch tokens based on player count: use the "1" token for 1-2 players, add the "3" token for 3 players, and use all tokens for 4 players.
Each hike has its own setup steps, which include:
- Placing specific components (e.g., weather cards, bridge tokens, windmill discs).
- Setting up the round tracker and goal tokens.
- Distributing player-specific components (e.g., bonus tokens, stream boards, balloon tokens).
Consulte o manual para detalhes sobre esta seção.
3. Flow of the Game
The game follows the structure of the base game with modifications for each hike:
- Start of the Round: Some hikes require rolling dice (e.g., for weather indicators) or placing tower tokens (e.g., in Observation Tower).
- Player Turns: Players take turns placing path tokens to take cards from the main board, perform actions, or fulfill goals.
- End of the Round: Players collect path tokens, pass the first player token, and advance the round marker. Some hikes include special end-of-round steps (e.g., moving the compass rose in Balloons).
The game lasts 6 rounds regardless of player count.
4. Actions and How to Play
Each hike introduces unique actions and mechanics:
- Hike 1: The Beginning – Players collect weather cards by placing path tokens in rows/columns with weather indicators. These cards grant extra actions or points.
- Hike 2: Bridges – Players divide their meadow with a stream board and flip bridge tokens by placing symbols on the correct sides.
- Hike 3: Windmills – Players move markers on trail tokens and turn windmill discs to earn points.
- Hike 4: Balloons – Players move on balloon flight tracks and flip balloon tokens to fulfill goals.
- Hike 5: Observation Tower – Players place tower tokens under card columns and use binoculars actions to gain advantages.
- Hike 6: The Cave – Players collect paintings tokens and move deeper into the cave to activate special actions.
Consulte o manual para detalhes sobre esta seção.
5. End of Game and Scoring
The game ends after the 6th round. Players score points based on:
- Cards played in their meadow and surroundings areas (including weather cards, horizon tokens, or paintings tokens).
- Flipped tokens (e.g., bridge tokens, balloon tokens).
- Bonus tokens placed in the adventure book.
- Achievements specific to each hike (e.g., being the first to fulfill a goal, playing certain cards).
In hiking mode, players earn stars for 1st and 2nd place, as well as for completing achievements. The player with the most stars at the end of the campaign wins.
6. Tips for Winning
- Prioritize Goals: Fulfilling goals early earns bonus tokens and achievements, which are key to winning.
- Balance Actions: In hikes like Windmills or Observation Tower, focus on both advancing your marker and playing cards efficiently.
- Use Special Tokens: Weather cards, bridge tokens, and binoculars actions provide extra points or actions—don’t overlook them!