Memoir '44: Mediterranean Theater

Days of Wonder, Edge Entertainment · Board game · 2008
44.0 Ludopedia 7.9 BGG 2 · best 2 30–60 min Weight 2.2/5
Buy · from US$ 26.95
44.0 rating Ludopedia
7.9 rating BGG
Our Verdict
RECOMMENDED

If you love Memoir '44 and want British forces storming the desert, this expansion gives you exactly that.

Highlights
  • New British miniatures
  • Historical North Africa scenarios
  • Double‑sided modular terrain
  • Special weapons for infantry
Keep in mind
  • Cards only in English
  • Requires base game
  • Light complexity
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About the game

What you do in a play session

The Mediterranean Theater expansion brings the British army into the Memoir '44 universe, adding miniatures, rules, and a fresh layer of special weapons that can be slotted onto infantry units. It includes eight historically‑based scenarios set in North Africa, such as the Battle of El Alamein, each with its own objectives and victory conditions dictated by the campaign cards. The modular board receives 44 double‑sided terrain tiles, letting deserts, hills and towns be rearranged for new tactical challenges every game. Battle cards drive the campaign flow while dice rolls decide attack outcomes, preserving the classic tension of a wargame. Hand management comes into play as commanders must choose the optimal moment to play command cards, balancing offense and defense. In addition to new British units, the expansion introduces a suite of special‑weapon assets – machine guns, anti‑tank guns and more – giving infantry a powerful boost. New markers and obstacles increase immersion, representing mines, trenches and support vehicles. All this requires the base Memoir '44 game and, since the cards remain in English, a translation sheet is recommended for Portuguese‑speaking groups. With a light weight (2.15/5) and a playtime of 30–60 minutes, the expansion fits quick sessions while still offering enough depth for war‑game fans eager to relive the Mediterranean campaign. In short, Mediterranean Theater broadens the classic Memoir '44 experience with more tactical variety, fresh British forces, and a fascinating historical setting.

Expansion for

Published additional content

1 items

Rules videos

Learn by watching before you open the box

2 videos

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Families

Game: Memoir '44 History: World War II (Africa) Players: Two-Player Only Games Series: Commands & Colors
Publisher Days of Wonder, Edge Entertainment
Designer Richard Borg
Artist Cyrille Daujean, Julien Delval

Community

Data from BoardGameGeek

6,920owners
475wishlist
217want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How many players can play?
The expansion is designed for two players, just like the base Memoir '44.
How long does a game last?
Typically between 30 and 60 minutes, depending on the scenario.
Do I need to know English?
The cards are printed in English; using a translation sheet or translating them yourself is recommended for non‑English speakers.
What new components are included?
British miniatures, 44 double‑sided terrain tiles, new markers, obstacles and special‑forces badges.
Do I need the base game?
Yes, the expansion requires the original Memoir '44 to play.
Does it change the core rules?
It adds rules for British units and special weapons but keeps the core mechanics intact.
Is it suitable for beginners?
With a weight of 2.15/5 and straightforward rules, it’s approachable for newcomers who have already played the base game.