How to Play Merchants Cove: Backer-built Rogue Pack

Final Frontier Games · Board game · 2021
1–4 · best 1, 2 Solo 60–90 min Weight 3.0/5
— rating Ludopedia
7.4 rating BGG

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Step by step

Objective of the Game

In Merchants Cove: Backer-built Rogue Pack, players take on the role of merchants managing their shops in a bustling port town. The goal is to maximize your profits by selling goods, managing resources, and dealing with the unpredictable presence of Rogues. The game ends after a set number of rounds, and the player with the most Gold wins.

Preparation (Setup)

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Flow of the Game

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Actions and How to Play

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Genies

During setup, place 4 Genies in the bag and 4 in the Lair. They may be placed on Boats during round setup. When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order.

Vigilantes

During setup, place 6 Vigilantes in the bag and 0 in the Lair. They may be placed on Boats during round setup. During Final Scoring, Corruption is worth positive Gold instead of negative, and Faction Icons are worth negative Gold instead of positive.

Automatons

During setup, place 5 Automatons in the bag and 3 in the Lair. They may be placed on Boats during round setup. When you Dock a Boat containing one or more Rogues, each player may optionally draw 1 Corruption card to activate any 1 Staff Ability on their Staff board per Rogue on the Boat. If a Boat that Docks contains multiple Rogues, each Staff Ability may be activated once at most, for a total cost of 1 Corruption. These chosen Staff Abilities do not require a hired townsfolk.

Revolutionaries

During setup, place 2 Revolutionaries in the bag and 6 in the Lair. They may be placed on Boats during round setup. When you Dock a Boat containing one or more Rogues, remove 1 Rogue from the Lair and place it into the Adventurer bag.

Superbackers

During setup, place 4 Superbackers in the bag and 3 in the Lair. They may be placed on Boats during round setup. Increase the base Gold price of all Goods sold at a Dock containing a Rogue by 1. If there are multiple Rogues here, the price increases by 1 for each one present.

End of Game and Scoring

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Tips for Winning

  • Strategically decide when to move goods to your Sale Shelf when dealing with Genies to avoid giving opponents Corruption cards.
  • Use Vigilantes to turn Corruption into positive Gold during Final Scoring, but be mindful of the negative impact on Faction Icons.
  • Leverage Automatons to activate Staff Abilities without hiring townsfolk, especially when docking Boats with multiple Rogues.

Rules manual

Official PDF file

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Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Merchants Cove: Backer-built Rogue Pack?
In Merchants Cove: Backer-built Rogue Pack, players take on the role of merchants managing their shops in a bustling port town. The goal is to maximize your profits by selling goods, managing resources, and dealing with the unpredictable presence of Rogues. The game ends after a set number of rounds, and the player with the most Gold wins.
How do you set up Merchants Cove: Backer-built Rogue Pack?
Consulte o manual para detalhes sobre esta seção.
How do you play Merchants Cove: Backer-built Rogue Pack?
Consulte o manual para detalhes sobre esta seção. Genies During setup, place 4 Genies in the bag and 4 in the Lair. They may be placed on Boats during round setup. When you Dock a Boat containing one or more Rogues, you may move 1 small Good matching a Customer on that Boat from your supply to your Sale Shelf. If you choose not to, all other players draw 1 Corruption card, starting in clockwise order. Vigilantes During setup, place 6 Vigilantes in the bag and 0 in the Lair. They may be placed…
How does Merchants Cove: Backer-built Rogue Pack end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Merchants Cove: Backer-built Rogue Pack?
Strategically decide when to move goods to your Sale Shelf when dealing with Genies to avoid giving opponents Corruption cards. Use Vigilantes to turn Corruption into positive Gold during Final Scoring, but be mindful of the negative impact on Faction Icons. Leverage Automatons to activate Staff Abilities without hiring townsfolk, especially when docking Boats with multiple Rogues.
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