Micromend

Reaver Workshop · Board game · 2024
1 Solo 10–30 min Weight 1.0/5
rating Ludopedia
6.0 rating BGG
Buy
rating Ludopedia
6.0 rating BGG
Our Verdict

Micromend is the perfect game for lovers of quick solo challenges, with a sci‑fi theme that hooks you.

Highlights
  • Three‑phase challenge
  • Easy to set up
  • Short playtime
  • Print & Play
  • Dice strategy
Keep in mind
  • Requires pencil and eraser
  • Low‑end components
  • Solo‑only focus
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About the game
Micromend is a card and dice game that fits in your hand and pocket, perfect for those who love quick solo challenges. The goal is to keep the Core Micro Device running before it fails. You have one equipment card, three six‑sided dice, a pencil and an eraser (or erasable pen) and the game unfolds in three distinct phases. In Phase A, you draw lines to reconnect the circuits – essentially a visual logic exercise. In Phase B, you roll the dice and distribute the results to repair components with power tools, requiring some strategic allocation. In Phase C, the final goal is to recover the access code and get the device back online. If you fail, the micro device stays inoperative and the game ends. The minimalist design and dice‑rolling mechanic make Micromend accessible to beginners, but the need for quick decisions in each phase keeps it challenging. It’s a Print & Play format, so just print, cut, and play – great for those who like to create and experiment without spending much. With a BGG weight of 1/5 and a playtime of 10 to 30 minutes, it’s perfect for short solo fun sessions, whether at home, on the go, or to fill in downtime. The sci‑fi theme immerses you in your own equipment‑maintenance adventure, making you feel like you’re in a high‑tech lab racing against time to save the future.
BEST PLAYER COUNT
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Game details

Categories

Families

Players: Solitaire Only Games
Publisher Reaver Workshop
Designer Rômulo Machado
Artist Rômulo Machado
Frequently Asked Questions
How long does a Micromend game take?
Between 10 and 30 minutes, depending on decision speed.
Can it be played in a group?
No, it’s designed exclusively for a solo player.
What components are required?
One equipment card, three six‑sided dice, a pencil and an eraser or erasable pen.
Do I need technical knowledge to play?
No, the dice‑rolling and circuit‑drawing mechanics are intuitive.
Can I print the game at home?
Yes, it’s a Print & Play; just download, print, and cut.
Are there difficulty settings?
No, the difficulty is fixed, but speed of decisions adds challenge.
What’s the game’s theme?
Sci‑fi, involving maintaining a micro device.