5.0
rating
Ludopedia
7.3
rating
BGG
Our Verdict
RECOMMENDED
Enjoyed Monster Lands and want more action and options? This expansion brings powerful weapons and a chance to play with more people!
Highlights
- New tactical and powerful weapons
- Expands to 5 players
- Increases replayability
- Themed and unique components
Keep in mind
- Requires the base game
- Adds complexity
- Dice luck dependent
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About the game
What you do in a play session
Think Monster Lands was already heating up? Get ready for more! This expansion introduces Heavy Weapons, a brand-new arsenal that will change how you approach battles. Unlike traps or defense tokens that are used up, these powerful tools can be brought back from the fray if not fully expended. Imagine your mercenary hiding behind one of these war machines for cover, or unleashing their immense firepower to clear out pesky monsters and blast through roadblocks hindering your conquest of new lands. To top it off, the Forge Affinity mercenaries arrive, so attached to their weapons they're practically inseparable! You can swap them in for other mercenaries or, if you're playing a 5-player game, add them to the mix for extra chaos. This expansion not only injects more strategy and tactical options with the new weapons but also opens the door for a fifth player to join the fun, expanding the base game's possibilities. It's the extra dose of action needed for those who enjoy the controlled chaos of Monster Lands!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Games Warehouse, Second Gate Games
Designer
Daniel Schloesser, Gorka Mata, Sergi Solé Pascual, Víctor Fernández
Artist
Enrique Fernández Peláez
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base Monster Lands game to use this expansion?
Yes, absolutely! This is an expansion, so you need to own the base Monster Lands game to play with the new Heavy Weapons and the fifth player.
Does this expansion add a lot of new components?
It adds the Heavy Weapons, which are central components of the expansion, plus mercenaries and possibly other related tokens or cards. Make some space in your box!
How much more playtime does this expansion add?
It depends on the player count and how you utilize the new weapons. Playing with 5 people can increase the time, and exploring new tactics might also extend the game. Expect something between 60 to 120 minutes, similar to the base game.
Does the game's complexity increase significantly with this expansion?
Slightly. The Heavy Weapons introduce new tactical and strategic decisions, and adding an extra player can also change the game's dynamics. But if you already enjoy the base game, you'll get the hang of it quickly.
Are the Heavy Weapons like the normal traps or defense tokens?
Not exactly. The main difference is that Heavy Weapons can be brought back from battle if not fully used, adding a layer of resource management and risk/reward.
Is this expansion good for solo players?
This expansion focuses on adding the fifth player and new tactical options for competitive play. While it might add more variety to the solo mode, it's not its primary focus.