5.5
rating
Ludopedia
5.9
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love dragons, strategy, and a sprinkle of luck, Mount Drago will hook you instantly.
Highlights
- Engaging hand‑management
- Dynamic and fun scoring
- Compact and fast design
- Classic dragon theme
Keep in mind
- Somewhat complex rules
- Limited components
- No official expansion
Rules manual not indexed yet
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About the game
What you do in a play session
Mount Drago is a board game that blends strategy, luck, and a dash of fantasy in a dragon-filled setting. Each game starts with ten dragons positioned on the first square of a movement track that runs from –2 to 8. The track is dotted with colored spaces that trigger special scoring rules: four blue spaces, three green spaces, and four summit spaces. Players are dealt a hand of six cards, each card coming in ten colors that match the dragons, and they also have a face‑up card on the table indicating which dragon they are riding.
On a turn, a player selects a card from their hand, places it on the stack of the dragon that matches the card’s color, and moves that dragon the number of spaces shown on the card. If another player already has a card of that color in front of them, the new card goes onto that player’s stack; otherwise, it goes onto the player’s own stack, effectively changing the dragon they are riding if the color differs from the one on top. An exception exists: if a dragon that no one is riding is in last place, the player may place the card under their own stack instead of on top while still moving the dragon normally.
When a dragon lands on a blue space, all dragons on spaces valued three or less score points equal to the space’s value. If a dragon lands on a green space, each player scores points equal to the value of the space on which their dragon stands. If a player causes no scoring on their turn or plays their last card, they refill their hand to six cards; if they cause scoring, they draw no card and play with a smaller hand next turn.
When a dragon moves onto one of the four summit spaces, all dragons score points (possibly negative) for their riders. Once three dragons have reached the summit, the game ends after a final scoring, and whoever has scored the most points wins.
Designed by Leo Colovini, Mount Drago has a 1.8/5 weight on BGG, indicating a medium level of complexity. The game lasts about 30 minutes and can be played by 2 to 5 players, making it ideal for both quick get‑ups and longer sessions. The set includes cards, a board, dragon tokens, and scoring markers, all neatly organized in a compact box.
Moreover, the hand‑management mechanic forces players to plan when to use high‑ or low‑value cards, creating tense moments and strategic decisions. The dragon theme adds a classic flair, while the color‑based scoring keeps the game light and fun. If you enjoy games that combine luck and strategy in a quick format, Mount Drago is a great pick.
On a turn, a player selects a card from their hand, places it on the stack of the dragon that matches the card’s color, and moves that dragon the number of spaces shown on the card. If another player already has a card of that color in front of them, the new card goes onto that player’s stack; otherwise, it goes onto the player’s own stack, effectively changing the dragon they are riding if the color differs from the one on top. An exception exists: if a dragon that no one is riding is in last place, the player may place the card under their own stack instead of on top while still moving the dragon normally.
When a dragon lands on a blue space, all dragons on spaces valued three or less score points equal to the space’s value. If a dragon lands on a green space, each player scores points equal to the value of the space on which their dragon stands. If a player causes no scoring on their turn or plays their last card, they refill their hand to six cards; if they cause scoring, they draw no card and play with a smaller hand next turn.
When a dragon moves onto one of the four summit spaces, all dragons score points (possibly negative) for their riders. Once three dragons have reached the summit, the game ends after a final scoring, and whoever has scored the most points wins.
Designed by Leo Colovini, Mount Drago has a 1.8/5 weight on BGG, indicating a medium level of complexity. The game lasts about 30 minutes and can be played by 2 to 5 players, making it ideal for both quick get‑ups and longer sessions. The set includes cards, a board, dragon tokens, and scoring markers, all neatly organized in a compact box.
Moreover, the hand‑management mechanic forces players to plan when to use high‑ or low‑value cards, creating tense moments and strategic decisions. The dragon theme adds a classic flair, while the color‑based scoring keeps the game light and fun. If you enjoy games that combine luck and strategy in a quick format, Mount Drago is a great pick.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Schmidt Spiele
Designer
Leo Colovini
Artist
Anne Pätzke, Kerem Beyit
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 5 players.
What is the average game length?
About 30 minutes.
What is the game’s complexity level?
Medium (1.8/5 weight on BGG).
What components are included in the box?
Cards, board, dragon tokens, score markers, and scoring chips.
Who is this game for?
For fans of dragons, quick games, and hand‑management mechanics.
How does scoring work when a dragon lands on a blue or green space?
On blue, dragons on spaces ≤3 receive points equal to the space’s value; on green, each player scores points equal to the value of the space their dragon occupies.
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