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rating
Ludopedia
7.2
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love escalating challenges and want a secret cooperative mode, this expansion is for you!
Highlights
- Increasing difficulty each round
- Double‑sided card mechanic
- Cooperative mode without revealing cards
- Engaging solo experience
Keep in mind
- Requires Mysticana base deck
- Moderate complexity
- Short playtime
Rules manual not indexed yet
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About the game
What you do in a play session
Mysticana: Harbingers introduces three ominous harbingers that herald the looming crises. As a powerful seer, you harness mystic visions to brace against escalating perils. This expansion adds six double‑sided cards – Harbingers on the front and Visions on the back – to the Mysticana base deck, supporting solo or two‑player cooperative play. Each game uses three Harbingers and three Visions; Harbingers sit above the timeline, imposing extra restrictions on certain perils, while Visions grant one‑time effects that aid the player. The challenge ramps up over three rounds, with more Harbingers entering play each phase. Winning all three rounds is the victory condition. In cooperative mode, players strategize together without revealing their cards, selecting a participant to play each turn. The base deck, consisting of 18 cards across three suits with a rock‑paper‑scissors hierarchy, provides a flexible framework that lets new variations slot in seamlessly. Mysticana: Harbingers preserves the series’ dark fantasy vibe and hand‑management mechanic that makes it so engaging, while adding a new layer of strategy with double‑sided cards and a secret cooperative mode.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy
Designer
Dustin Dobson, Jamie Thul
Artist
Filip Popovic
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can play?
1 to 2 players, solo or cooperative.
How long does a game last?
About 30 minutes.
What is the game’s complexity?
Moderate, best for those familiar with Mysticana.
What components are required?
The six Harbingers/Visions cards and the Mysticana base deck.
Is the game suitable for children?
Not recommended for under 12 due to fantasy themes and hand‑management mechanics.
How many rounds are there?
Three rounds, with more Harbingers entering play each phase.
Is there a key strategy to win?
Managing Visions well and anticipating Harbinger restrictions is essential.