Our Verdict
FOR GENRE FANS
Loved Nemesis and want more challenge? Achievement Cards bring extra objectives that unlock special actions, boosting replayability and tension!
Highlights
- More objectives and challenges
- Unlockable special actions
- Increases replayability
- Extra tension guaranteed
Keep in mind
- Adds complexity
- Requires translation
- Doesn't change base game
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About the game
What you do in a play session
If you thought life aboard the Nemesis spaceship was already intense enough, get ready for more! The Achievement Cards are here to add an extra layer of challenge and objectives for those who aren't satisfied with the bare minimum. Think of them as secret missions or goals that pop up amidst the chaos, requiring you and your crew (or what's left of them) to scramble to fulfill them. By achieving these goals, you unlock special actions that could be your salvation... or the final push into the abyss.
This expansion doesn't change the core essence of the game, but it adds layers of complexity and replayability. If you enjoy the tension of Nemesis and want more reasons to worry (and perhaps brag about later), the Achievement Cards are a perfect fit. They encourage different strategies and can even alter the dynamics between players, especially if suspicion is already running high. Prepare for more moments of 'do we complete the objective or just try to survive?' and see if your team has what it takes to achieve glory... or just another problem to solve before the aliens take care of business.
Remember, these cards are an add-on, a bonus for those seeking a greater challenge or wanting to explore new ways to play the already acclaimed Nemesis. They aren't here to make things easier, but rather to test your limits and give you another reason to stay glued to your seat, hoping no one gets eaten before the mission is complete. It's the extra dose of adrenaline that dedicated fans were looking for!
This expansion doesn't change the core essence of the game, but it adds layers of complexity and replayability. If you enjoy the tension of Nemesis and want more reasons to worry (and perhaps brag about later), the Achievement Cards are a perfect fit. They encourage different strategies and can even alter the dynamics between players, especially if suspicion is already running high. Prepare for more moments of 'do we complete the objective or just try to survive?' and see if your team has what it takes to achieve glory... or just another problem to solve before the aliens take care of business.
Remember, these cards are an add-on, a bonus for those seeking a greater challenge or wanting to explore new ways to play the already acclaimed Nemesis. They aren't here to make things easier, but rather to test your limits and give you another reason to stay glued to your seat, hoping no one gets eaten before the mission is complete. It's the extra dose of adrenaline that dedicated fans were looking for!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
REC
2
REC
3
REC
4
BEST
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Awaken Realms, Korea Boardgames
Designer
Paweł Samborski
Artist
Patryk Jędraszek
Community
Data from BoardGameGeek
2,338owners
177wishlist
50want to play
Frequently Asked Questions
Quick answers before you buy
Is this a standalone game or an expansion?
Achievement Cards is an expansion for the base game Nemesis. You need the original game to play with these cards.
Do I need to have played Nemesis before to understand these cards?
Yes, it's essential to have played and understood the rules of the base Nemesis to enjoy the Achievement Cards, as they integrate into the main experience.
How many players can use these cards?
The Achievement Cards are for 1 to 5 players, just like the base Nemesis game.
Do the cards change the game significantly?
They add extra objectives and special actions that can alter strategy, but the core mechanics of Nemesis remain the same. It's an extra flavor, not a revolution.
Are the card objectives very difficult to achieve?
The difficulty varies. Some are easier, while others require coordinated team effort, increasing tension and challenge.
Do I need to translate the cards?
Yes, the game has moderate language dependency. It's recommended to have a translated spreadsheet or printed cards with the translation to facilitate gameplay.
Is it worth it for someone who already owns Nemesis?
If you're looking for more challenges, want to explore new strategies, and enjoy the Nemesis theme, it's definitely worth it to add an extra boost to your games.