9.4
rating
Ludopedia
8.3
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you enjoy the tension and horror of Nemesis and want a challenge that messes with your head, this expansion is for you! Prepare for paranoia.
Highlights
- Intense psychological horror
- New layer of distrust
- Creative insanity mechanics
- Expands Nemesis experience
Keep in mind
- Increases complexity
- Can be frustrating
- Demands tense cooperation
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About the game
What you do in a play session
If you thought the ship was creepy enough in the base game, brace yourself: the Voidseeders have arrived to turn space horror into a psychological nightmare! This Nemesis expansion dives deep into your crew's sanity, introducing an alien race that doesn't just want to kill you, but drive you mad first. They communicate through unsettling whispers that can lead your crewmates to destructive acts, and you never know when paranoia will knock on the door.
The Voidseeders manifest through nests scattered across the ship, with a main nest guarded by a fearsome Stalker, a threat that feeds on fear and insanity. Other smaller nests emerge as exploration progresses, and staying near them can result in serious wounds. The 'whispers' mechanic replaces the common noise, requiring rolls that can plunge you into madness, activating insanity cards with various effects, from one-time actions to permanent disabilities.
Combat also changes: while Voidlurkers try to drive you insane and flee, Whisperers defend the main nest, and the Stalker and the Despoiler (a rare and terrifying appearance) bring real physical danger. The event phase gains an extra layer of tension, with the possibility of gaining insanity if nearby enemies overwhelm your mental resistance. This expansion heightens the distrust among players, as insanity can make anyone act unpredictably. Nemesis: Void Seeders is for those who love the drama and tension of Nemesis and want an even greater challenge focused on the mind.
The Voidseeders manifest through nests scattered across the ship, with a main nest guarded by a fearsome Stalker, a threat that feeds on fear and insanity. Other smaller nests emerge as exploration progresses, and staying near them can result in serious wounds. The 'whispers' mechanic replaces the common noise, requiring rolls that can plunge you into madness, activating insanity cards with various effects, from one-time actions to permanent disabilities.
Combat also changes: while Voidlurkers try to drive you insane and flee, Whisperers defend the main nest, and the Stalker and the Despoiler (a rare and terrifying appearance) bring real physical danger. The event phase gains an extra layer of tension, with the possibility of gaining insanity if nearby enemies overwhelm your mental resistance. This expansion heightens the distrust among players, as insanity can make anyone act unpredictably. Nemesis: Void Seeders is for those who love the drama and tension of Nemesis and want an even greater challenge focused on the mind.
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
REC
2
REC
3
REC
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Awaken Realms, Cranio Creations, Delta Vision Publishing, Edge Entertainment, Geekach LLC, Hobby World, Korea Boardgames, MINDOK, Rebel Sp. z o.o.
Designer
Adam Kwapiński
Artist
Andrzej Półtoranos, Anna Myrcha, Bożena Chądzyńska, Ewa Labak, Patryk Jędraszek
Community
Data from BoardGameGeek
8,528owners
348wishlist
53want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game Nemesis to play Void Seeders?
Yes, Void Seeders is an expansion and requires the base game Nemesis to be played.
How many players can participate?
The expansion maintains the player count of the base game, allowing for 1 to 5 players.
Does the game get harder with this expansion?
Yes, the expansion adds new mechanics and enemies that increase the difficulty and tension, especially with the focus on insanity.
What is the average playtime?
Like the base game, expect long sessions, between 90 and 180 minutes, depending on the number of players and familiarity with the rules.
Does the expansion add a campaign?
Void Seeders introduces campaign elements and a deeper narrative, intensifying the experience when played over multiple sessions.
Is it very complicated to learn the new rules?
The expansion adds complexity, especially with the insanity mechanics and new enemies. It is recommended that a player already familiar with Nemesis helps explain the new elements.
What changes in the gameplay experience compared to the original Nemesis?
The main change is the focus on insanity and psychological horror, with enemies that manipulate the crew's minds and increase distrust among players.