How to Play Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1

Victory Point Games, Frosted Games, Tabletop Tycoon Inc. · Board game · 2018
1–4 · best 1 Solo 60–120 min Weight 3.2/5
8.5 rating Ludopedia
7.8 rating BGG

What do you want to do now

Ask questions about the game

Ask anything about Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1: rules, setup, components, complexity, price, or whether it fits your group.

New conversation 0/1200
Example questions
Game page Prices, ratings and our review
Rules manual Official PDF file

Step by step

Objective of the Game

Consulte o manual para detalhes sobre esta seção.

Preparation (Setup)

Adding Nautilus Upgrade Cards

This Expansion Pack introduces 12 new Nautilus Upgrade cards. After purchasing (or not) your Motive Upgrade card during Setup Step 3, you can add these new cards to your deck of Nautilus Upgrade cards in a couple of ways:

  • The Easy Way: Shuffle all of the remaining Upgrade cards together and let fate decide.
  • By Difficulty Level: Select one of the following methods based on your preferred difficulty level (details not provided in context).

Fluxo do Jogo

Consulte o manual para detalhes sobre esta seção.

Ações e Como Jogar

Nautilus Upgrade Cards

The Nautilus Upgrades Expansion Pack includes 12 new Nautilus Upgrade cards. Here are some of them and their effects:

  • Adventurer's League (Cost: 2, Notoriety: 3): Provides a +1 DRM to all Adventure card TEST die rolls.
  • Prize Crew Quarters (Cost: 2): Instead of placing a Sunken Ship token as Salvage, you may place it on this card. After each Rest Action (successful or not), you may discard one of them to "train" (i.e., gain) 1 Crew Resource.
  • Officers' Mess (Cost: 2): After completing an Action that you paid 2 Action Points to perform, you may immediately conduct a free Move Action.
  • Nemo's Sanctum (Cost: 2): Once during each Action Phase, you may either: A) gain 2 Action Points by reducing the Nemo Resource by 1, or B) gain 1 Nemo Resource by expending 2 Action Points (or 1 during a Lull Turn).
  • Nemo's Manifesto (Cost: 1): After PASSING an Incite Action, you may then spend 1 Ship Resource using its DRM as a further reduction in (e.g., if it would have provided a +3 DRM, you instead receive an additional -3).
  • Nemo's Cell Batteries (Cost: 1): During each Lull Turn, you gain one Action Point.
  • Nemo Prism Binoculars (Cost: 0*): *Available for free when any other Upgrade card is Refit onto the Nautilus. Once per Action Phase, when you reveal a Hidden Ship token, you may redraw it, returning the first Ship token drawn to the Ship cup afterward.
  • Guilds Deck (Cost: 2): Immediately select one set-aside Upgrade card of your choice and place it as an available Upgrade. During each Lull Turn, also place one gemstone (if available) on the next empty space on the Salvage track (if it is not full). Each such gemstone counts as one Salvage Point.
  • Electro-Coil Bolts (Cost: 1, Notoriety: 2): During each occasion when you sink a Ship token, you may change its Notoriety impact to a -1 reduction instead by taking one (additional) Hull Hit.
  • Clockwork Cipher (Cost: 2, Notoriety: 3): Once during each Action Phase, you may flip any one revealed Ship token in the Nautilus' Ocean for free.
  • Electric Horns (Cost: 1, Notoriety: 1): Once per Action Phase, you may spend 1 Action Point for -1 (or -2 during a Lull Turn).
  • Crystalline Sensors (Cost: 3, Notoriety: 3): Each Placement Phase, you may reroll one die one time and apply that result.

Fim de Jogo e Pontuação

Consulte o manual para detalhes sobre esta seção.

Dicas para Vencer

Consulte o manual para detalhes sobre esta seção.

Rules manual

Official PDF file

Prefer the Official PDF? Download the official Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1 rulebook or browse it online with our AI rules assistant.
View Rulebook PDF

Frequently Asked Questions

Quick answers about the rules

5 questions
What is the objective of Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1?
Consulte o manual para detalhes sobre esta seção.
How do you set up Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1?
Adding Nautilus Upgrade Cards This Expansion Pack introduces 12 new Nautilus Upgrade cards. After purchasing (or not) your Motive Upgrade card during Setup Step 3, you can add these new cards to your deck of Nautilus Upgrade cards in a couple of ways: The Easy Way: Shuffle all of the remaining Upgrade cards together and let fate decide. By Difficulty Level: Select one of the following methods based on your preferred difficulty level (details not provided in context).
How do you play Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1?
Consulte o manual para detalhes sobre esta seção. Nautilus Upgrade Cards The Nautilus Upgrades Expansion Pack includes 12 new Nautilus Upgrade cards. Here are some of them and their effects: Adventurer's League (Cost: 2, Notoriety: 3): Provides a +1 DRM to all Adventure card TEST die rolls. Prize Crew Quarters (Cost: 2): Instead of placing a Sunken Ship token as Salvage, you may place it on this card. After each Rest Action (successful or not), you may discard one of them to "train" (i.e…
How does Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1 end, and how do you score?
Consulte o manual para detalhes sobre esta seção.
What are some tips for winning Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1?
Consulte o manual para detalhes sobre esta seção.
Want to compare prices and check reviews? Find where to buy at the lowest price, price history, and our full game review.
View Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1

Expansion for

Published additional content

1 items