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Step by step
Objective of the Game
Consulte o manual para detalhes sobre esta seção.
Preparation (Setup)
Adding Nautilus Upgrade Cards
This Expansion Pack introduces 12 new Nautilus Upgrade cards. After purchasing (or not) your Motive Upgrade card during Setup Step 3, you can add these new cards to your deck of Nautilus Upgrade cards in a couple of ways:
- The Easy Way: Shuffle all of the remaining Upgrade cards together and let fate decide.
- By Difficulty Level: Select one of the following methods based on your preferred difficulty level (details not provided in context).
Fluxo do Jogo
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
Nautilus Upgrade Cards
The Nautilus Upgrades Expansion Pack includes 12 new Nautilus Upgrade cards. Here are some of them and their effects:
- Adventurer's League (Cost: 2, Notoriety: 3): Provides a +1 DRM to all Adventure card TEST die rolls.
- Prize Crew Quarters (Cost: 2): Instead of placing a Sunken Ship token as Salvage, you may place it on this card. After each Rest Action (successful or not), you may discard one of them to "train" (i.e., gain) 1 Crew Resource.
- Officers' Mess (Cost: 2): After completing an Action that you paid 2 Action Points to perform, you may immediately conduct a free Move Action.
- Nemo's Sanctum (Cost: 2): Once during each Action Phase, you may either: A) gain 2 Action Points by reducing the Nemo Resource by 1, or B) gain 1 Nemo Resource by expending 2 Action Points (or 1 during a Lull Turn).
- Nemo's Manifesto (Cost: 1): After PASSING an Incite Action, you may then spend 1 Ship Resource using its DRM as a further reduction in (e.g., if it would have provided a +3 DRM, you instead receive an additional -3).
- Nemo's Cell Batteries (Cost: 1): During each Lull Turn, you gain one Action Point.
- Nemo Prism Binoculars (Cost: 0*): *Available for free when any other Upgrade card is Refit onto the Nautilus. Once per Action Phase, when you reveal a Hidden Ship token, you may redraw it, returning the first Ship token drawn to the Ship cup afterward.
- Guilds Deck (Cost: 2): Immediately select one set-aside Upgrade card of your choice and place it as an available Upgrade. During each Lull Turn, also place one gemstone (if available) on the next empty space on the Salvage track (if it is not full). Each such gemstone counts as one Salvage Point.
- Electro-Coil Bolts (Cost: 1, Notoriety: 2): During each occasion when you sink a Ship token, you may change its Notoriety impact to a -1 reduction instead by taking one (additional) Hull Hit.
- Clockwork Cipher (Cost: 2, Notoriety: 3): Once during each Action Phase, you may flip any one revealed Ship token in the Nautilus' Ocean for free.
- Electric Horns (Cost: 1, Notoriety: 1): Once per Action Phase, you may spend 1 Action Point for -1 (or -2 during a Lull Turn).
- Crystalline Sensors (Cost: 3, Notoriety: 3): Each Placement Phase, you may reroll one die one time and apply that result.
Fim de Jogo e Pontuação
Consulte o manual para detalhes sobre esta seção.
Dicas para Vencer
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Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
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Expansion for
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