Our Verdict
HIGHLY RECOMMENDED
Perfect for solo gamers who want to feel like the master of their own destiny in the deep sea.
Highlights
- Ian O'Toole's art is flawless
- Extremely immersive solo experience
- Incredible fidelity to Verne's work
- Engaging mission progression
Keep in mind
- Steep initial learning curve
- Pacing may feel slow for some
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About the game
What you do in a play session
Ever dreamed of commanding the legendary Nautilus? In Nemo's War, you step into the shoes of Captain Nemo in 1870, piloting that revolutionary electric submarine across the world's oceans. Based on Jules Verne's classic 'Twenty Thousand Leagues Under the Sea', the game places you at the heart of a journey blending science, exploration, and, of course, plenty of warfare against the imperialist powers of the era. This second edition isn't just a refresh; it features high-quality components and spectacular art by Ian O'Toole, making the visual experience truly stunning.
The game is essentially an adventure simulator. You manage your resources using Action Points (where each point represents roughly one week of real time) to navigate, complete missions, and engage enemy ships. The tension is constant: you'll need to test your attributes and occasionally push your luck to survive dangerous encounters. If you love the feeling of being one against the world, the solo experience is phenomenal and where the game truly shines. However, if you want to bring some friends along, there are cooperative and even semi-competitive variants for 2 to 4 players.
Get ready to handle submarine logistics, face hostile crews, and balance scientific curiosity with the necessity of combat. It's the kind of game for those who crave immersion, where every routing decision can lead to a fascinating discovery or a submarine disaster. If you're looking for a wargame with the soul of an adventure and a strong narrative drive, the Nautilus is ready to set sail!
The game is essentially an adventure simulator. You manage your resources using Action Points (where each point represents roughly one week of real time) to navigate, complete missions, and engage enemy ships. The tension is constant: you'll need to test your attributes and occasionally push your luck to survive dangerous encounters. If you love the feeling of being one against the world, the solo experience is phenomenal and where the game truly shines. However, if you want to bring some friends along, there are cooperative and even semi-competitive variants for 2 to 4 players.
Get ready to handle submarine logistics, face hostile crews, and balance scientific curiosity with the necessity of combat. It's the kind of game for those who crave immersion, where every routing decision can lead to a fascinating discovery or a submarine disaster. If you're looking for a wargame with the soul of an adventure and a strong narrative drive, the Nautilus is ready to set sail!
Expansions
Published additional content
Nemo's War (Second Edition): Bold and Caring Expansion Pack #2
Nemo's War (Second Edition): Dramatis Personae Expansion Pack #3
Nemo's War (Second Edition): Holidays on the High Seas
Nemo's War (Second Edition): Journey's End Expansion
Nemo's War (Second Edition): Nautilus Upgrades Expansion Pack #1
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
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Lines´Nemo´s War 2nd Edition Tutorial - Part 1
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Lines´Nemo´s War 2nd Edition Tutorial - Part 2
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Peaky Boardgamer Episode #36 - Nemo's War - How to play (English)
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Box of Delights Presents ..... NEMO'S WAR
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Nemo's War: In-Depth Overview
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Nemo's War 2nd Edition Board Game – How to Play, with tips from Alan Emrich game developer
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Learn to Play Nemo's War
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Nemo's War (Second Edition) Informational
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Paint the Nautilus in 6 Steps (Nemo's War)
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Nemo's War - Live learn and playthrough with Paul Grogan from Gaming Rules!
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Nemo's War Alexa app now on Amazon skills!
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Nemo’s War (Second Edition) | Board Game Explained
Best player count
BGG community vote
1
BEST
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Victory Point Games, Arclight Games, Frosted Games, Galakta, Game Salute, Maldito Games, YOKA Games
Designer
Alan Emrich, Chris Taylor (I)
Artist
Ian O'Toole
Community
Data from BoardGameGeek
13,505owners
3,407wishlist
414want to play
Frequently Asked Questions
Quick answers before you buy
Is the game only for solo play?
While primarily designed as a solo game (and brilliant at it), it includes rules for 2 to 4 players in cooperative or semi-competitive modes.
Is it hard to learn?
It's considered an 'expert' game. The complexity is moderate, but the simulation rules require focus. It's not 'plug and play', but the payoff is worth the effort.
How long does a game take?
It varies, but expect to spend between 60 to 120 minutes to navigate and complete your objectives.
Is there a high language dependency?
The game has low language dependency, meaning most components are intuitive, though the rulebook and missions are essential.
Who would you recommend this game to?
Fans of Jules Verne, solo wargame enthusiasts, and anyone who enjoys detailed exploration simulations.
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