Nemo's War (Second Edition) — Prices

Victory Point Games, Arclight Games, Frosted Games · Board game · 2017
8.4 Ludopedia 7.8 BGG 1–4 · best 1 Solo 60–120 min Weight 3.3/5
Buy · from US$ 59.99
8.4 rating Ludopedia
7.8 rating BGG
Our Verdict
HIGHLY RECOMMENDED

Perfect for solo gamers who want to feel like the master of their own destiny in the deep sea.

Highlights
  • Ian O'Toole's art is flawless
  • Extremely immersive solo experience
  • Incredible fidelity to Verne's work
  • Engaging mission progression
Keep in mind
  • Steep initial learning curve
  • Pacing may feel slow for some
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About the game

What you do in a play session

Ever dreamed of commanding the legendary Nautilus? In Nemo's War, you step into the shoes of Captain Nemo in 1870, piloting that revolutionary electric submarine across the world's oceans. Based on Jules Verne's classic 'Twenty Thousand Leagues Under the Sea', the game places you at the heart of a journey blending science, exploration, and, of course, plenty of warfare against the imperialist powers of the era. This second edition isn't just a refresh; it features high-quality components and spectacular art by Ian O'Toole, making the visual experience truly stunning.

The game is essentially an adventure simulator. You manage your resources using Action Points (where each point represents roughly one week of real time) to navigate, complete missions, and engage enemy ships. The tension is constant: you'll need to test your attributes and occasionally push your luck to survive dangerous encounters. If you love the feeling of being one against the world, the solo experience is phenomenal and where the game truly shines. However, if you want to bring some friends along, there are cooperative and even semi-competitive variants for 2 to 4 players.

Get ready to handle submarine logistics, face hostile crews, and balance scientific curiosity with the necessity of combat. It's the kind of game for those who crave immersion, where every routing decision can lead to a fascinating discovery or a submarine disaster. If you're looking for a wargame with the soul of an adventure and a strong narrative drive, the Nautilus is ready to set sail!

Expansions

Published additional content

5 items

Rules videos

Learn by watching before you open the box

12 videos

Best player count

BGG community vote

1–4 players
1 BEST
2 OK
3 OK
4 OK

Where to Buy

Prices monitored daily

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Game details

Mechanics, categories, families and credits

Families

Authors: Jules Verne Books: 20,000 Leagues Under the Sea Components: Gems/Crystals Country: USA Crowdfunding: Kickstarter Digital Implementations: Tabletopia Game: Nemo's War Misc: LongPack Games Players: Games with Solitaire Rules Players: Wargames with Solitaire Rules Theme: Submarines Theme: Under the Sea
Publisher Victory Point Games, Arclight Games, Frosted Games, Galakta, Game Salute, Maldito Games, YOKA Games
Designer Alan Emrich, Chris Taylor (I)
Artist Ian O'Toole

Community

Data from BoardGameGeek

13,505owners
3,407wishlist
414want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Is the game only for solo play?
While primarily designed as a solo game (and brilliant at it), it includes rules for 2 to 4 players in cooperative or semi-competitive modes.
Is it hard to learn?
It's considered an 'expert' game. The complexity is moderate, but the simulation rules require focus. It's not 'plug and play', but the payoff is worth the effort.
How long does a game take?
It varies, but expect to spend between 60 to 120 minutes to navigate and complete your objectives.
Is there a high language dependency?
The game has low language dependency, meaning most components are intuitive, though the rulebook and missions are essential.
Who would you recommend this game to?
Fans of Jules Verne, solo wargame enthusiasts, and anyone who enjoys detailed exploration simulations.

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