Our Verdict
RECOMMENDED
If you love submarine tales and solo challenges, Nemo's War delivers the full package.
Highlights
- Stunning thematic immersion
- High replay value
- Well‑blended mechanics
Keep in mind
- Gentle learning curve
- Small components
- No multiplayer mode
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About the game
What you do in a play session
Nemo's War plunges you into Jules Verne's world, where the legendary Captain Nemo commands the electric submarine Nautilus in 1866. Your goal is to steer the vessel through a year of expeditions, completing missions that range from battling giant squids to discovering the Arabian Tunnel, the South Pole, or even the mythical Atlantis. Each round represents a week, and the large board divided into oceans serves as a point‑to‑point route map. You move the Nautilus between areas, reveal adventure cards that bring challenges, rewards, or narrative events, and decide how to allocate crew resources. The campaign driven by battle cards creates a different story each game, while secret unit deployment adds suspense – enemies and obstacles appear without you knowing exactly where. The game includes 24 adventure cards, over 50 ship pieces and colored markers, plus a 1.1 m × 0.65 m map that feels like sailing the seas. Though designed for a single player, the strategic depth and immersion in Verne's fiction make it a solo wargame classic. Complexity sits around 3/5, ideal for those who enjoy tactical decisions without overwhelming rules. A typical playtime is about 45 minutes, perfect for short sessions or exploration marathons. If you love submarine themes, war challenges and a good narrative dose, Nemo's War delivers a rich, challenging and highly entertaining experience.
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Victory Point Games
Designer
Chris Taylor (I)
Artist
Tim Allen
Community
Data from BoardGameGeek
689owners
261wishlist
52want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
It is a solo game designed for a single player.
How long does a typical game last?
Around 45 minutes, varying with card draws and strategic choices.
What is the game’s complexity level?
Complexity is about 3 out of 5, easy enough for newcomers yet engaging for veterans.
What components are included?
24 adventure cards, 54 ship counters, 45 round markers, a large map, scoring sheets, and rule/epilogue sheets.
Who should buy this game?
Fans of sci‑fi, wargames and narrative solo campaigns will find it a perfect fit.
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