Nemo's War

Victory Point Games · Board game · 2009
— Ludopedia 7.0 BGG 1 · best 1 Solo 45 min Weight 2.0/5
Buy
— rating Ludopedia
7.0 rating BGG
Our Verdict
RECOMMENDED

If you love submarine tales and solo challenges, Nemo's War delivers the full package.

Highlights
  • Stunning thematic immersion
  • High replay value
  • Well‑blended mechanics
Keep in mind
  • Gentle learning curve
  • Small components
  • No multiplayer mode
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About the game

What you do in a play session

Nemo's War plunges you into Jules Verne's world, where the legendary Captain Nemo commands the electric submarine Nautilus in 1866. Your goal is to steer the vessel through a year of expeditions, completing missions that range from battling giant squids to discovering the Arabian Tunnel, the South Pole, or even the mythical Atlantis. Each round represents a week, and the large board divided into oceans serves as a point‑to‑point route map. You move the Nautilus between areas, reveal adventure cards that bring challenges, rewards, or narrative events, and decide how to allocate crew resources. The campaign driven by battle cards creates a different story each game, while secret unit deployment adds suspense – enemies and obstacles appear without you knowing exactly where. The game includes 24 adventure cards, over 50 ship pieces and colored markers, plus a 1.1 m × 0.65 m map that feels like sailing the seas. Though designed for a single player, the strategic depth and immersion in Verne's fiction make it a solo wargame classic. Complexity sits around 3/5, ideal for those who enjoy tactical decisions without overwhelming rules. A typical playtime is about 45 minutes, perfect for short sessions or exploration marathons. If you love submarine themes, war challenges and a good narrative dose, Nemo's War delivers a rich, challenging and highly entertaining experience.

Best player count

BGG community vote

Solo · 1 player
1 BEST

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Game details

Mechanics, categories, families and credits

Families

Authors: Jules Verne Books: 20,000 Leagues Under the Sea Game: Nemo's War Players: Games with Solitaire Rules Players: Solitaire Only Games Players: Solitaire Only Wargames Players: Wargames with Solitaire Rules Theme: Submarines
Publisher Victory Point Games
Designer Chris Taylor (I)
Artist Tim Allen

Community

Data from BoardGameGeek

689owners
261wishlist
52want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can play?
It is a solo game designed for a single player.
How long does a typical game last?
Around 45 minutes, varying with card draws and strategic choices.
What is the game’s complexity level?
Complexity is about 3 out of 5, easy enough for newcomers yet engaging for veterans.
What components are included?
24 adventure cards, 54 ship counters, 45 round markers, a large map, scoring sheets, and rule/epilogue sheets.
Who should buy this game?
Fans of sci‑fi, wargames and narrative solo campaigns will find it a perfect fit.

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