Navajo Wars

GMT Games · Board game · 2013
1–2 · best 1 Solo 120 min Weight 3.9/5
8.3 rating Ludopedia
7.9 rating BGG
Buy
8.3 rating Ludopedia
7.9 rating BGG
Our Verdict

A tense and deep historical simulator for hardcore strategy lovers.

Highlights
  • Extremely immersive history
  • Smart card-driven system
  • Excellent solo mode
  • Incredible historical depth
Keep in mind
  • Requires high focus
  • Language barrier potential
FOR GENRE FANS
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About the game
If you're looking for a deep and visceral historical experience, Navajo Wars is your next challenge. Here, you aren't just a player, but the Diné (Navajo) people themselves, striving to survive and keep their culture alive from 1595 to 1864. The setting is tense: you face Spanish incursions, Mexican advances, and finally, Kit Carson's American army. Your goal is clear but tough: don't let your culture or military tracks hit zero, or you'll be subjugated and lose the game.

The game utilizes a card-driven system that fuels both battles and the historical narrative. You'll manage your family units across the map, performing actions ranging from raids and tribal diplomacy to producing trade goods and advancing technology. There is a compelling tech tree that lets you evolve areas like weaving, horsemanship, religion, and trade—all essential for strengthening your position.

The beauty of Navajo Wars lies in its historical depth. Historical event cards add incredible realism to each era, and the game allows you to play isolated scenarios or a full campaign spanning all historical periods. It's a game of resource management and survival where the map is your battlefield and time is your greatest enemy. Get ready for a heavy strategy game, perfect for those who love detailed historical simulations and aren't afraid of a bit of historical drama.
Rules videos

In English

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Game details

Families

Players: Games with Solitaire Rules Players: Two-Player Only Games Players: Wargames with Solitaire Rules Theme: Colonial Theme: Native Americans / First Peoples
Publisher GMT Games
Designer Joel Toppen
Artist Donal Hegarty, Edward S. Curtis, Rodger B. MacGowan
Frequently Asked Questions
Can the game be played solo?
Yes! It is specifically designed with great rules for solo/solitaire play.
How difficult is the game?
It's an expert-level game, requiring significant attention and strategic planning.
How long does a game take?
Yes, expect sessions of about 2 hours for a full experience.
Do I need to know English to play?
The game is text-heavy, so a translation or knowledge of the language helps greatly.
How many players can play?
It is focused on 1 or 2 players, making it excellent for solo play.