The Napoleonic Wars

GMT Games · Board game · 2002
2–5 · best 4 240 min Weight 3.5/5
rating Ludopedia
7.0 rating BGG
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rating Ludopedia
7.0 rating BGG
Our Verdict

An epic and dynamic wargame for those wanting to command Europe!

Highlights
  • History coming to life
  • Excellent game pacing
  • Constant strategic decisions
  • Fluid card system
Keep in mind
  • Requires significant study time
  • Complexity for veterans
RECOMMENDED
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About the game
If you want to feel the weight of commanding armies that decided the fate of Europe, grab some coffee because things are about to get intense! The Napoleonic Wars is a breathtaking wargame that utilizes GMT's 'We The People' system but with a refinement that makes it much more dynamic than classic long-duration games. Here, you aren't stuck in infinite sessions; the sudden death victory conditions ensure a frenetic pace, allowing you to finish a game in a single evening or dive into an epic two-night campaign to see history unfold. The heart of the game lies in strategic card usage. You must constantly decide: do I play this card now to activate my general, or do I save the command points to move my fleet? It is a constant balance between historical events and command resource management. The map is your chessboard, where point-to-point movement demands precision, while the diplomatic track keeps the political tension high. It's a game for history buffs who want to simulate the complexity of a crucial era without the boredom of waiting hours for a single move. Whether you are a wargame veteran or someone looking to understand Napoleon's logistics, the unpredictability of the cards ensures every session is a new historical battle.
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Game details

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Continents: Europe Series: Napoleonic Wars (GMT) War Level of Command: Strategic
Publisher GMT Games
Designer Ben Knight, Don Greenwood, Mark McLaughlin
Artist Mark Simonitch, Rodger B. MacGowan
Community
1,169 owners
0 wishlist
0 played
1,169 interactions
Frequently Asked Questions
How long does a game last?
It varies! A standard game can be finished in one evening, but larger campaigns can take two days.
Is the game very complex?
It's a strategic wargame. It has depth, but the card system helps keep the flow moving smoothly.
How many players can play?
It works great for 2 to 5 players.
Do I need extra components?
The game is complete, though players might want expansions for maps or rule updates.
What is the difficulty level?
It's an expert-level game, ideal for those with some wargaming experience.