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rating
Ludopedia
7.0
rating
BGG
Our Verdict
FOR GENRE FANS
For fans of Napoleonic wargames who enjoy a good dose of strategy and history. The simulation of the Iberian campaigns is immersive and challenging.
Highlights
- Simplified team diplomacy
- Event cards add twists
- Tactical point-to-point movement
Keep in mind
- Long playtime (3h+)
- Complex for beginners
Rules manual not indexed yet
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About the game
What you do in a play session
Wellington: The Peninsular War 1812-1814 is a strategic wargame that puts you in command of Napoleonic or allied troops during the Peninsular War. With card-driven mechanics and dice rolling, the game simulates the tactical and logistical challenges of the era. Players are divided into two teams: Spain and Britain against the two French factions. Simplified diplomacy and point-to-point movement add layers of strategy, while event cards bring unexpected twists. Get ready for hours of intense battles and tough decisions!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
REC
3
REC
4
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GMT Games
Designer
Mark McLaughlin
Artist
Mark Simonitch, Rodger B. MacGowan, Sir Thomas Lawrence
Community
Data from BoardGameGeek
1,413owners
151wishlist
52want to play
Frequently Asked Questions
Quick answers before you buy
How many players can play?
2 to 4 players, divided into two teams.
How long does a game last?
About 3 hours, depending on players' experience.
Is it hard to learn?
Yes, it's complex and recommended for those with wargame experience.
What's included in the game?
Includes a map, event cards, unit tokens, and dice.
Who is it for?
For fans of historical wargames and the Napoleonic era.
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